Or maybe a "server unique id" will be usefull. No ip change problem, no hostname stealing, just a unique ID linked to the server.
--- Hugo > Date: Sun, 29 Jan 2012 07:08:27 -0500 > From: [email protected] > To: [email protected] > Subject: Re: [hlds_linux] CS:GO hostname setting? > > I would love to see it take effect for all source games and even include > servers already in players favorites. > That way server administrators can set hostname in their configs and then > when a client refreshes their server browser it changes to the hostname as > the saved favorite and not the ip address. > On Jan 29, 2012 7:05 AM, "Eric Riemers" <[email protected]> wrote: > > > > > Valve, > > > > Although i don't see it happening with the older games, but if you are > > going > > to make CS:GO the same model as tf2/css (so we can run servers) > > > > Please try and make something that people can just add their favorites > > based > > on hostname. Just set a hostname var in the server.cfg and let the client > > save that. > > That way when there are ip changes, your server doesn't die because the > > playerbase is gone. (ip changes do happen more then we like, not always in > > our hand) > > > > I'll be realistic, if we get this hostname stuff by Christmas I would still > > be a happy person. (but then include major other source games too) > > > > Thanks, > > Eric > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

