Or maybe a "server unique id" will be usefull. No ip change problem, no 
hostname stealing, just a unique ID linked to the server. 

---
Hugo


> Date: Sun, 29 Jan 2012 07:08:27 -0500
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlds_linux] CS:GO hostname setting?
> 
> I would love to see it take effect for all source games and even include
> servers already in players favorites.
> That way server administrators can set hostname in their configs and then
> when a client refreshes their server browser it changes to the hostname as
> the saved favorite and not the ip address.
> On Jan 29, 2012 7:05 AM, "Eric Riemers" <[email protected]> wrote:
> 
> >
> > Valve,
> >
> > Although i don't see it happening with the older games, but if you are
> > going
> > to make CS:GO the same model as tf2/css (so we can run servers)
> >
> > Please try and make something that people can just add their favorites
> > based
> > on hostname. Just set a hostname var in the server.cfg and let the client
> > save that.
> > That way when there are ip changes, your server doesn't die because the
> > playerbase is gone. (ip changes do happen more then we like, not always in
> > our hand)
> >
> > I'll be realistic, if we get this hostname stuff by Christmas I would still
> > be a happy person. (but then include major other source games too)
> >
> > Thanks,
> >  Eric
> >
> >
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