The problem is that the servers that caused this aren't running QuickPlay, my 
guess is that the tradeserver or the surf server caused it to be delisted, and 
neither of those is quickplay-eligeble as they run custom maps. The orange_x3 
server uses mp_respawn_wave_time or something like that to set the respawntime, 
so it shouldn't be that server causing it.

> From: [email protected]
> To: [email protected]
> Date: Sun, 19 Feb 2012 16:32:33 -0500
> Subject: Re: [hlds_linux] Servers most probably delisted - reasons and info
> 
> That plugin isn't causing it to be de-listed - so long as tags reflect fast
> respawn it only makes quickplay take a hit not delist the server. Send a
> support ticket into valve and see what they say.
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Michael
> Johansen
> Sent: Sunday, February 19, 2012 4:28 PM
> To: [email protected]
> Subject: Re: [hlds_linux] Servers most probably delisted - reasons and info
> 
> 
> I never meant to cheat the system, the plugin did something which I didn't
> know about. Anyhow, does a usual delisting last long?
> 
> 
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