I also had an interesting bug on plr_pipeline, where a cart started moving by 
itself with nobody pushing it, at full speed. The entire other team was 
standing was standing in front of it with no effect, it still carried on.

Does the map need looking at?

Sent from my Windows Phone

-----Original Message-----
From: ics
Sent: 02/03/2012 07:20
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Plr_pipeline carts stuck


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