Speaking of frequent crashes, does anyone else get this stack trace?
It has been happening for about a year now, and I thought Valve would
fix it, but maybe I am the only one with this problem.

Program terminated with signal 6, Aborted.
0xf779f430 in __kernel_vsyscall ()
0xf779f430 in __kernel_vsyscall ()
0xf74eec4f in raise () from /lib32/libc.so.6
0xf74f2175 in abort () from /lib32/libc.so.6
0xf752621c in ?? () from /lib32/libc.so.6
0xf7530f02 in ?? () from /lib32/libc.so.6
0xf7532897 in ?? () from /lib32/libc.so.6
0xf75347c1 in malloc () from /lib32/libc.so.6
0xf775daa3 in CStdMemAlloc::Alloc(unsigned int) () from bin/libtier0.so
0xf3db4d86 in CUtlVector<CUserCmd, CUtlMemory<CUserCmd, int>
>::InsertBefore(int, CUserCmd const&) () from
orangebox/tf/bin/server.so
0xf3d9d451 in CBasePlayer::ProcessUsercmds(CUserCmd*, int, int, int,
bool) () from orangebox/tf/bin/server.so
0xf3f3a498 in NextBotPlayer<CTFPlayer>::PhysicsSimulate() () from
orangebox/tf/bin/server.so
0xf3f33980 in CTFBot::PhysicsSimulate() () from orangebox/tf/bin/server.so
0xf3d7259b in Physics_SimulateEntity(CBaseEntity*) () from
orangebox/tf/bin/server.so
0xf3d72964 in Physics_RunThinkFunctions(bool) () from orangebox/tf/bin/server.so
0xf3c5c670 in CServerGameDLL::GameFrame(bool) () from orangebox/tf/bin/server.so
0xf6c87bac in CServerPlugin::GameFrame(bool) () from orangebox/bin/engine.so
0xf6c82890 in SV_Think(bool) () from orangebox/bin/engine.so
0xf6c83aa0 in SV_Frame(bool) () from orangebox/bin/engine.so
0xf6bdadac in _Host_RunFrame_Server(bool) () from orangebox/bin/engine.so
0xf6bdbb2a in _Host_RunFrame(float) () from orangebox/bin/engine.so
0xf6bdc46f in Host_RunFrame(float) () from orangebox/bin/engine.so
0xf6be7c32 in CHostState::FrameUpdate(float) () from orangebox/bin/engine.so
0xf6be7f78 in HostState_Frame(float) () from orangebox/bin/engine.so
0xf6c9f5a0 in CEngine::Frame() () from orangebox/bin/engine.so
0xf6c9b55a in CDedicatedServerAPI::RunFrame() () from orangebox/bin/engine.so
0xf705719e in RunServer() () from bin/dedicated.so
0xf7056ea8 in CDedicatedExports::RunServer() () from bin/dedicated.so
0xf6c9be56 in CModAppSystemGroup::Main() () from orangebox/bin/engine.so
0xf6cb7138 in CAppSystemGroup::Run() () from orangebox/bin/engine.so
0xf6c9cc5a in CDedicatedServerAPI::ModInit(ModInfo_t&) () from
orangebox/bin/engine.so
0xf7057376 in CDedicatedAppSystemGroup::Main() () from bin/dedicated.so
0xf705aea8 in CAppSystemGroup::Run() () from bin/dedicated.so
0xf705cb8c in CSteamApplication::Main() () from bin/dedicated.so
0xf705aea8 in CAppSystemGroup::Run() () from bin/dedicated.so
0xf70577dd in main () from bin/dedicated.so
0xf7058cc5 in DedicatedMain () from bin/dedicated.so
0x080488ad in main ()


On Sun, Mar 25, 2012 at 3:06 AM, Kyle Sanderson <[email protected]> wrote:
> Has to be one of the most common crashes today. Except for vphysics of
> course, then the countless race conditions when threading is enabled.
>
> Kyle.
>
> On Sun, Mar 25, 2012 at 1:20 AM, ics <[email protected]> wrote:
>
>> No free edicts is usually caused by a map or  you have some plugins that
>> spawn extra entities. That option to increase them works only in HLDS, not
>> SRCDS. Limit is 2047 and when the entities hit 2048, boom.
>>
>> -ics
>>
>> 25.3.2012 10:01, Emil Larsson kirjoitti:
>>
>>  -nocrashdialog might be what you're looking for here.
>>>
>>> On Sun, Mar 25, 2012 at 8:59 AM, E3pO<[email protected]>  wrote:
>>>
>>>  My server has been crashing into a dialog box that says Engine Error,
>>>> "ED_Alloc: no free edicts". I googled for a possible solution and I came
>>>> across this page 
>>>> http://www.gamebanana.com/**threads/140329<http://www.gamebanana.com/threads/140329>that
>>>>  says to
>>>> add -num_edicts to the command line.. I'm guessing this is only for
>>>> clients, not servers. I tested it anyway and the server still crashes to
>>>> the dialog box.
>>>>
>>>> Because it is a dialog box the server wont automatically restart on
>>>> crash... Is there a way to bypass this?
>>>> http://www.wmclan.net/i/**images/52686724435814126767.**png<http://www.wmclan.net/i/images/52686724435814126767.png>
>>>>
>>>>
>>>> Also.. It would be nice to be able to have clients reconnect to the
>>>> server
>>>> if the server crashes. It says "retrying" in the upper right hand corner
>>>> of
>>>> the screen. If it was just a connection issue then it will connect them
>>>> back up, if it was an actual server crash but the server was fully
>>>> restarted before the countdown ended, i believe it should reconnect to
>>>> the
>>>> server.
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>>>>
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>>>
>>
>>
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>>
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