i havent seen a server to crash for a long long time. Are you absolutely
sure it isn't plugin related?
As for edicts, those can easily run out on entity-heavy maps on 32 slot
servers.
-ics
25.3.2012 22:47, Robert Paulson kirjoitti:
Speaking of frequent crashes, does anyone else get this stack trace?
It has been happening for about a year now, and I thought Valve would
fix it, but maybe I am the only one with this problem.
Program terminated with signal 6, Aborted.
0xf779f430 in __kernel_vsyscall ()
0xf779f430 in __kernel_vsyscall ()
0xf74eec4f in raise () from /lib32/libc.so.6
0xf74f2175 in abort () from /lib32/libc.so.6
0xf752621c in ?? () from /lib32/libc.so.6
0xf7530f02 in ?? () from /lib32/libc.so.6
0xf7532897 in ?? () from /lib32/libc.so.6
0xf75347c1 in malloc () from /lib32/libc.so.6
0xf775daa3 in CStdMemAlloc::Alloc(unsigned int) () from bin/libtier0.so
0xf3db4d86 in CUtlVector<CUserCmd, CUtlMemory<CUserCmd, int>
::InsertBefore(int, CUserCmd const&) () from
orangebox/tf/bin/server.so
0xf3d9d451 in CBasePlayer::ProcessUsercmds(CUserCmd*, int, int, int,
bool) () from orangebox/tf/bin/server.so
0xf3f3a498 in NextBotPlayer<CTFPlayer>::PhysicsSimulate() () from
orangebox/tf/bin/server.so
0xf3f33980 in CTFBot::PhysicsSimulate() () from orangebox/tf/bin/server.so
0xf3d7259b in Physics_SimulateEntity(CBaseEntity*) () from
orangebox/tf/bin/server.so
0xf3d72964 in Physics_RunThinkFunctions(bool) () from orangebox/tf/bin/server.so
0xf3c5c670 in CServerGameDLL::GameFrame(bool) () from orangebox/tf/bin/server.so
0xf6c87bac in CServerPlugin::GameFrame(bool) () from orangebox/bin/engine.so
0xf6c82890 in SV_Think(bool) () from orangebox/bin/engine.so
0xf6c83aa0 in SV_Frame(bool) () from orangebox/bin/engine.so
0xf6bdadac in _Host_RunFrame_Server(bool) () from orangebox/bin/engine.so
0xf6bdbb2a in _Host_RunFrame(float) () from orangebox/bin/engine.so
0xf6bdc46f in Host_RunFrame(float) () from orangebox/bin/engine.so
0xf6be7c32 in CHostState::FrameUpdate(float) () from orangebox/bin/engine.so
0xf6be7f78 in HostState_Frame(float) () from orangebox/bin/engine.so
0xf6c9f5a0 in CEngine::Frame() () from orangebox/bin/engine.so
0xf6c9b55a in CDedicatedServerAPI::RunFrame() () from orangebox/bin/engine.so
0xf705719e in RunServer() () from bin/dedicated.so
0xf7056ea8 in CDedicatedExports::RunServer() () from bin/dedicated.so
0xf6c9be56 in CModAppSystemGroup::Main() () from orangebox/bin/engine.so
0xf6cb7138 in CAppSystemGroup::Run() () from orangebox/bin/engine.so
0xf6c9cc5a in CDedicatedServerAPI::ModInit(ModInfo_t&) () from
orangebox/bin/engine.so
0xf7057376 in CDedicatedAppSystemGroup::Main() () from bin/dedicated.so
0xf705aea8 in CAppSystemGroup::Run() () from bin/dedicated.so
0xf705cb8c in CSteamApplication::Main() () from bin/dedicated.so
0xf705aea8 in CAppSystemGroup::Run() () from bin/dedicated.so
0xf70577dd in main () from bin/dedicated.so
0xf7058cc5 in DedicatedMain () from bin/dedicated.so
0x080488ad in main ()
On Sun, Mar 25, 2012 at 3:06 AM, Kyle Sanderson<[email protected]> wrote:
Has to be one of the most common crashes today. Except for vphysics of
course, then the countless race conditions when threading is enabled.
Kyle.
On Sun, Mar 25, 2012 at 1:20 AM, ics<[email protected]> wrote:
No free edicts is usually caused by a map or you have some plugins that
spawn extra entities. That option to increase them works only in HLDS, not
SRCDS. Limit is 2047 and when the entities hit 2048, boom.
-ics
25.3.2012 10:01, Emil Larsson kirjoitti:
-nocrashdialog might be what you're looking for here.
On Sun, Mar 25, 2012 at 8:59 AM, E3pO<[email protected]> wrote:
My server has been crashing into a dialog box that says Engine Error,
"ED_Alloc: no free edicts". I googled for a possible solution and I came
across this page
http://www.gamebanana.com/**threads/140329<http://www.gamebanana.com/threads/140329>that
says to
add -num_edicts to the command line.. I'm guessing this is only for
clients, not servers. I tested it anyway and the server still crashes to
the dialog box.
Because it is a dialog box the server wont automatically restart on
crash... Is there a way to bypass this?
http://www.wmclan.net/i/**images/52686724435814126767.**png<http://www.wmclan.net/i/images/52686724435814126767.png>
Also.. It would be nice to be able to have clients reconnect to the
server
if the server crashes. It says "retrying" in the upper right hand corner
of
the screen. If it was just a connection issue then it will connect them
back up, if it was an actual server crash but the server was fully
restarted before the countdown ended, i believe it should reconnect to
the
server.
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