I came up with this few days ago. It's pretty good inside look how
things happen at the big V. http://blogs.valvesoftware.com/abrash/
By reading that, i got the idea of no one seeing value in old games such
as CS Source and L4D2 to contribute so no one is actually doing anything
for them because they have lots of other things to do and there isn't
any boss to hassle around to do something for it. Most are just
contributing to the things at hand and that are at the future, not
anything really in the past like modders, custom mappers and such do and
the people who run servers. These updates and fixes are important to us
and by now every idiot out there is looking out these exploits to use on
CSS untill it's fixed.
-ics
18.4.2012 16:52, Kyle Sanderson kirjoitti:
Well, they claimed after CS:GO was announced and this happened, that
wouldn't occur, however it has *Shocker*. Remember, if any shared content
(materials/sounds/models) changes, CS:S will "update" as well.
To the best of my knowledge, the last real CS:S update occurred on February
9th, the rest have been shared client changes.
We're now 10 updates behind, 3 with 'announced' engine changes.
Kyle.
On Wed, Apr 18, 2012 at 6:26 AM, Dominik Friedrichs<[email protected]> wrote:
When was the last CS:S update? I cant actually remember. Why would they
even bother to update that when theres CS:GO coming up and all? Just sayin'.
On 2012/04/18 04:23, Kyle Sanderson wrote:
It's cool. For whatever reason, Valve decided to 'detach' CS:S from "The
World" (Again). Hopefully we'll continue to get exploit fixes, even
having them delayed like it is at the moment is better then not having
them at all.
Ugh Forlix lol :(
Thanks,
Kyle.
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