On 18/04/2012 15:33, ics wrote:
I came up with this few days ago. It's pretty good inside look how
things happen at the big V. http://blogs.valvesoftware.com/abrash/
By reading that, i got the idea of no one seeing value in old games
such as CS Source and L4D2 to contribute so no one is actually doing
anything for them because they have lots of other things to do and
there isn't any boss to hassle around to do something for it. Most are
just contributing to the things at hand and that are at the future,
not anything really in the past like modders, custom mappers and such
do and the people who run servers. These updates and fixes are
important to us and by now every idiot out there is looking out these
exploits to use on CSS untill it's fixed.
Here's what I was told when I suggested bug fixing was important :)
"Stop arguing. Whatever bugs they find, they will fix, within the time
available. Do you understand now? There are much more priorities over
TF2 among Valve.
Apply for a job if you think you can help, they are hiring.
-ics "
Although I note Abrash does say
"Also, don’t think that people randomly come in every day and do
whatever they feel like doing. It certainly wouldn’t be okay if a
programmer decided to move to an empty room and start weaving straw hats"
So I wouldn't read too much into it. Every time Eric W is on video he
makes some insecure gag about keeping his job, which doesn't suggest the
policy really makes them believe there is no structure or that they can
do what they like.
Indeed, if anything it sounds like he might feel the lack of structure
is unsettling rather than empowering.
It's the same story that the 'making of portal 2' magazine talks about
at length though.
But yeah, I said before, they need a dumb programmer or three that's
happy to sit and fix bugs rather than just the ones that can invent
wearable computing, play the trumpet and paint landscapes in the style
of Picasso's blue period.
Although it has to be said they fixed the vast majority of the TF2
crashes I suffered from (and what remains seems to be mostly crashing on
exit, so it doesn't really matter too much if at all)
--
Dan
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