This is still possible after the update on sd_doomsday. http://www.youtube.com/watch?v=nwm96GSgNjg - elevator goes up and and stays there if player kills himself immediately while carrying the case and touching the elevator.

-ics

29.6.2012 3:34, Eric Smith kirjoitti:
We've released a mandatory update to Team Fortress 2. The notes for the update 
are below.

-Eric

------------------------------

Team Fortress 2
- Added sd_doomsday to the mapcycle files
- Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in 
the chamber without misfiring
- Fixed hatless hats not not-drawing correctly
- Fixed bugs with The Hitman's Heatmaker
    - Headshot kills now properly decapitate
    - Bodyshot damage penalty is properly applied
    - Fixed sound issues while in focus
- Fixed missing DX8 particle effects
- Fixed seeing through Sniper fences in 2Fort when using Pyrovision
- Fixed the second style for the Robot Chicken hat
- Teddy Roosebelt can now get assist credits
- Updated sd_doomsday:
    - Players can now fall into the launch pad after the rocket lifts off
    - Optimized some prop_dynamics to reduce server hitching
    - Engineers can no longer build teleporters behind the spawn
    - Players will no longer get pushed through the terrain if the elevator 
falls on them
    - Death pits now kill dead ringer Spies
    - Lowered the frequency of announcer lines

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