This is still possible after the update on sd_doomsday.
http://www.youtube.com/watch?v=nwm96GSgNjg - elevator goes up and and
stays there if player kills himself immediately while carrying the case
and touching the elevator.
-ics
29.6.2012 3:34, Eric Smith kirjoitti:
We've released a mandatory update to Team Fortress 2. The notes for the update
are below.
-Eric
------------------------------
Team Fortress 2
- Added sd_doomsday to the mapcycle files
- Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in
the chamber without misfiring
- Fixed hatless hats not not-drawing correctly
- Fixed bugs with The Hitman's Heatmaker
- Headshot kills now properly decapitate
- Bodyshot damage penalty is properly applied
- Fixed sound issues while in focus
- Fixed missing DX8 particle effects
- Fixed seeing through Sniper fences in 2Fort when using Pyrovision
- Fixed the second style for the Robot Chicken hat
- Teddy Roosebelt can now get assist credits
- Updated sd_doomsday:
- Players can now fall into the launch pad after the rocket lifts off
- Optimized some prop_dynamics to reduce server hitching
- Engineers can no longer build teleporters behind the spawn
- Players will no longer get pushed through the terrain if the elevator
falls on them
- Death pits now kill dead ringer Spies
- Lowered the frequency of announcer lines
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