It's actually causing a crash for some people, not just the intended function of reinitializing the server.
See the other thread about Valve's missuse of ptheads causing a crash on shutdown, it's hitting the same bug. My 3rd party crash reporting system has received hundreds of crash dumps from this issue since it was introduced in the engine update on the 12th of June, it must be positively overrunning Valve's own. It's also worth noting that at least one TF2 server, without plugins, is hitting it from map changes caused by the timelimit running out. Sent from my iPhone On 29 Jun 2012, at 09:56, Jonah Hirsch <[email protected]> wrote: > That's how map is designed...sorta. It will basically stop and restart the > server on the new map. > ----------------------- > Jonah Hirsch > > > > On Thu, Jun 28, 2012 at 9:55 PM, Cameron Munroe > <[email protected]>wrote: > >> Map command crashes servers.... Wonderful >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

