in my case my servers "crash" on quit and during the execution of the map 
command crashes the server as well. It used to be used for changing the map in 
a harder fashion meaning all clients would be kicked but the server would still 
be fine. In my case as said before it crashes the server causing it to fully 
restart. 


I only used that command as I need to force a map change because of a plugin 
change.


On Jun 29, 2012, at 3:13 PM, Asher Baker wrote:

> It's actually causing a crash for some people, not just the intended
> function of reinitializing the server.
> 
> See the other thread about Valve's missuse of ptheads causing a crash
> on shutdown, it's hitting the same bug.
> 
> My 3rd party crash reporting system has received hundreds of crash
> dumps from this issue since it was introduced in the engine update on
> the 12th of June, it must be positively overrunning Valve's own.
> 
> It's also worth noting that at least one TF2 server, without plugins,
> is hitting it from map changes caused by the timelimit running out.
> 
> Sent from my iPhone
> 
> On 29 Jun 2012, at 09:56, Jonah Hirsch <[email protected]> wrote:
> 
>> That's how map is designed...sorta. It will basically stop and restart the
>> server on the new map.
>> -----------------------
>> Jonah Hirsch
>> 
>> 
>> 
>> On Thu, Jun 28, 2012 at 9:55 PM, Cameron Munroe
>> <[email protected]>wrote:
>> 
>>> Map command crashes servers.... Wonderful
>>> 
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