Oh, I don't know. If they do require a challenge, I suppose there is no
problem anymore.

Best regards
Oskar Levin
[email protected]

-----Ursprungligt meddelande-----
Från: [email protected]
[mailto:[email protected]] För Saul Rennison
Skickat: den 4 augusti 2012 20:03
Till: Half-Life dedicated Linux server mailing list
Ämne: Re: [hlds_linux] New 1.6 Exploit very dangerous!

Don't A2S_RULES and A2S_PLAYERS require a challenge? That completely breaks
spoofed IP attacks.


Kind regards,
*Saul Rennison*


On 4 August 2012 18:41, Oskar Levin <[email protected]> wrote:

> I'm not sure this is fixed. It's still possible to get the convars of 
> the server, right? Then it must still be possible to craft a UDP 
> packet with a spoofed sender and that way make the server send a reply 
> to the spoofed IP address?
>
> Best regards
> Oskar Levin
> [email protected]
>
> -----Ursprungligt meddelande-----
> Från: [email protected]
> [mailto:[email protected]] För John
> Skickat: den 4 augusti 2012 19:05
> Till: [email protected]
> Ämne: Re: [hlds_linux] New 1.6 Exploit very dangerous!
>
> On 8/3/2012 7:50 PM, LocalStrike | Live your game! wrote:
> > i read this from a forum and at this time we have the same situation
> here!
> > please we need a fix asap!
>
> Valve fixed this attack in the most recent Goldsrc engine release 
> (July
> 31):
>
> "... This update fixes a potential vulnerability in the 
> challenge/response protocol uses for out of band queries (in 
> particular A2S_RULES and A2S_PLAYERS responses)... "
>
> Since it's not a required release, many server operators are not 
> running it yet.
>
> In terms of what you can do to block the reflected attack on your end 
> without waiting for others to update, you could use string-based rules 
> that look for common cvars that will show in most output, or you could 
> have a script that generates a list of IPs to block from tcpdump 
> output and pushes that list into an "ipset" set, to be blocked with a
single iptables rule.
>
> -John
>
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