its alredy fixed (dproto)

2012/8/7 Alfred Reynolds <[email protected]>

> I dug into a user report of this, they were running a plugin that lets
> people from stolen versions of the game play on servers (dproto), that
> software has (at least one) bug that means you can be attacked. So yeah, be
> careful the 3rd party software you use on a server, and if its job is to
> let people steal the game....
>
> - Alfred
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Alfred Reynolds
> Sent: Monday, August 06, 2012 9:41 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] New 1.6 Exploit very dangerous!
>
> Right, they both require a challenge.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Saul Rennison
> Sent: Saturday, August 04, 2012 11:03 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] New 1.6 Exploit very dangerous!
>
> Don't A2S_RULES and A2S_PLAYERS require a challenge? That completely breaks
> spoofed IP attacks.
>
>
> Kind regards,
> *Saul Rennison*
>
>
> On 4 August 2012 18:41, Oskar Levin <[email protected]> wrote:
>
> > I'm not sure this is fixed. It's still possible to get the convars of the
> > server, right? Then it must still be possible to craft a UDP packet with
> a
> > spoofed sender and that way make the server send a reply to the spoofed
> IP
> > address?
> >
> > Best regards
> > Oskar Levin
> > [email protected]
> >
> > -----Ursprungligt meddelande-----
> > Från: [email protected]
> > [mailto:[email protected]] För John
> > Skickat: den 4 augusti 2012 19:05
> > Till: [email protected]
> > Ämne: Re: [hlds_linux] New 1.6 Exploit very dangerous!
> >
> > On 8/3/2012 7:50 PM, LocalStrike | Live your game! wrote:
> > > i read this from a forum and at this time we have the same situation
> > here!
> > > please we need a fix asap!
> >
> > Valve fixed this attack in the most recent Goldsrc engine release (July
> > 31):
> >
> > "... This update fixes a potential vulnerability in the
> challenge/response
> > protocol uses for out of band queries (in particular A2S_RULES and
> > A2S_PLAYERS responses)... "
> >
> > Since it's not a required release, many server operators are not running
> it
> > yet.
> >
> > In terms of what you can do to block the reflected attack on your end
> > without waiting for others to update, you could use string-based rules
> that
> > look for common cvars that will show in most output, or you could have a
> > script that generates a list of IPs to block from tcpdump output and
> pushes
> > that list into an "ipset" set, to be blocked with a single iptables rule.
> >
> > -John
> >
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> >
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