It's more of "why only 6 when we had more previously". Same thing went over when L4D/L4D2 came out. People wanted more than 4player coop. Thats why some people invented the 10vs10 versus servers with plugins etc. Just that the game isn't the same anymore after that.

As some are aware, srcds maxplayer counts are constantly decreasing. 64css, 32 dods, 24 tf2, 4-8 l4d-series, 4 alien swarm, 2 portal2. I also know that some just love big mayhem, it's fun sometimes but not always. People are different and want different things for different reasons.

-ics

14.8.2012 23:44, dan kirjoitti:
On 14/08/2012 15:08, Frank wrote:
Ok so 6 player limit - is that solid cause right now? I stretch like many others a 24 player server to 32 which still runs fine and if you have the
horsepower in the server then why not.
I believe a question was asked about the CPU usage - please compare? CPU = 24 player on current game modes compared to CPU = 6Player on this game mode
can you throw some numbers?

I really appreciate the info already given because what you will have is a ton of excited players wanting to play yet those of us that can support some
servers up as of now are just sitting here scratching our heads.

"6" is all the fingers on one hand and one toe.

HTH

Or should we read this incredible confusion you have over what 6 players means as saying "I want to up the player numbers to get more donations"



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