Great, thanks for the info, Fletch! I'll be stress-testing my machine and network tonight to see if I can host a few. On Aug 13, 2012 10:40 PM, "Fletcher Dunn" <[email protected]> wrote:
> Here are some answers to questions regarding hosting MvM servers: > > * Players can join your server through any means they can join PvP games: > the server browser, ad hoc joins, or the new matchmaking system (quickplay > beta). > * To accept matchmaking traffic, you must select which sort of traffic you > want. (Regular PvP traffic or MvM traffic.) Set "tf_mm_servermode 2" to > be placed in the MvM pool. > * For MvM matchmaking, if 6 players are sent to your server to start a new > game, it will switch to whatever map the players selected. > * You will need a TF gameserver account to accept matchmaking traffic. > * You can switch the server in and out of any matchmaking mode pool or > back to any regular game mode at any time. > * The CPU usage for a 6 player MvM game is about the same as for a regular > TF server. (Yep, this mode requires significantly more CPU cycles per > player than the PvP mode, that's an unfortunate fact.) > Given the surge of players that comes with any major release, and the > player / server ratio of this game mode, the demand for MvM servers will > probably be high. We expect that a large number of players will want to > try out the new mode, so we will be converting most of our servers to host > MvM, and then adjust the allocation based on what players are playing. > > I, for one, DO NOT welcome our new robot overlords! > > - Fletch > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

