Great, thanks for the info, Fletch! I'll be stress-testing my machine and
network tonight to see if I can host a few.
On Aug 13, 2012 10:40 PM, "Fletcher Dunn" <[email protected]>
wrote:

> Here are some answers to questions regarding hosting MvM servers:
>
> * Players can join your server through any means they can join PvP games:
> the server browser, ad hoc joins, or the new matchmaking system (quickplay
> beta).
> * To accept matchmaking traffic, you must select which sort of traffic you
> want.  (Regular PvP traffic or MvM traffic.)  Set "tf_mm_servermode 2" to
> be placed in the MvM pool.
> * For MvM matchmaking, if 6 players are sent to your server to start a new
> game, it will switch to whatever map the players selected.
> * You will need a TF gameserver account to accept matchmaking traffic.
> * You can switch the server in and out of any matchmaking mode pool or
> back to any regular game mode at any time.
> * The CPU usage for a 6 player MvM game is about the same as for a regular
> TF server.  (Yep, this mode requires significantly more CPU cycles per
> player than the PvP mode, that's an unfortunate fact.)
> Given the surge of players that comes with any major release, and the
> player / server ratio of this game mode, the demand for MvM servers will
> probably be high.  We expect that a large number of players will want to
> try out the new mode, so we will be converting most of our servers to host
> MvM, and then adjust the allocation based on what players are playing.
>
> I, for one, DO NOT welcome our new robot overlords!
>
> - Fletch
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