We went from Decoy to CoalTown to MannWorks, and it wasn't until we got to
mannworks did we notice we've seen the "same wave" all the way, and the
final wave (wave 7) of coaltown never spawned, we just sat there picking
off 2 support snipers ever 5 minutes. Upon some investigation we found
out/realized we've done Decoy's normal mission on two different maps now -
it never loaded the right map. Once we changed maps back to coaltown and
loaded the right one we were ok.

On Sun, Aug 19, 2012 at 10:22 AM, Hannes Walter <[email protected]> wrote:

> So what is happening is that if players vote on an advanced mission and
> change the map later, the new map still uses the .pop file of the previous
> mission.
> Is this a bug or have I configured something wrong?
>
> I noticed this after I tried to make the mapcycle rotate through all the
> different advanced missions, but still have people be able to vote to play
> normal missions. But it also happens when I use the original missioncycle
> file.
>
> I'm also having trouble trying to get the missions the way I want them.
> Basically it should rotate through the advanced missions, but players
> should be able to vote for an easy mission. After a mapchange it should be
> back to an advanced mission however.
>
> Ideally, people could also vote for the mission they want to play right
> away; instead of voting for a mapchange and then a mission.
>
> Is this the right place to ask all this? If not where could people help
> me? Seeing as the mode is new Google hasn't returned something that I could
> help me with this problem.
>
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