I just checked up on a server using a lot of cpu and I am seeing the
screen spamming hundreds of these lines per second.

Out-of-range value (67323.054688) in SendPropFloat
'm_flLastDamageTime', clamping.

On Mon, Aug 20, 2012 at 6:57 PM, Russell Smith
<[email protected]> wrote:
> That's the symptom I see in game as well.  On the server htop shows srcds
> hogging up an entire core and everyone is frozen in game until it clears up.
> Sometimes it goes an hour or two without happening, sometimes it happens
> multiple times per map.  The Pyromania update was the start of this issue.
>
> Eric claimed he was forwarding an email around the office to see who was
> working on this problem.  There was no followup from him after that though.
> I hope that doesn't mean the issue is being ignored.
>
>
> On 20.08.2012 18:35, doc wrote:
>>
>> I'm always worried when I add a "me too" to these CPU spike threads
>> because
>> I'm running off a VPS - and I know that's some magic red flag or
>> something.
>> I have been running fine up until around the Pyromania update, now the
>> server seems to run fine but we will get a good stutter every few hours or
>> so.
>>
>> (Also xsplit doesn't play nice with hl2.exe after Pyromania)
>>
>> On Mon, Aug 20, 2012 at 2:42 PM, Russell Smith
>> <[email protected]>wrote:
>>
>>> I started having CPU spikes with the Pyromania update.  Started several
>>> threads on here about them, and other admins are having similar issues.
>>>
>>> Valve hasn't given word on whether or not they're even looking into it.
>>>
>>>
>>> On 20.08.2012 14:23, Paweł Jastrzębski wrote:
>>>
>>>> Hi,
>>>>
>>>> Anybody experienced insane load spikes on Linux PvP servers
>>>> after last update?
>>>> Before MvM patch I could host without problem 3x24
>>>> servers and have load ~2.0-3.0.
>>>> Now when servers are full load 4.0 is a
>>>> minimum and it sometimes spike to 10.0.
>>>>
>>>> That is not Sourcemod fault.
>>>> Tested servers without it.
>>>>
>>>
>>>
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>
>
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