I know my server @ 66.212.17.44:27016 has a password, is that one on the list?

On 8/21/2012 1:58 PM, Fletcher Dunn wrote:
I could really use some help understanding how to reproduce this problem.

What *should* be happening, and what I reproduced when I tested it, was if you 
have sv_password set, it would immediately set tf_mm_servermode 0.

Can anybody explain how a server is in the matchmaking pool with a password set?



From: [email protected] 
[mailto:[email protected]] On Behalf Of Alastor Raynes
Sent: Tuesday, August 21, 2012 1:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] MvM server browser player counts and improtant note 
regarding replay


Fletch,

I wanted to bring a bug to your attention. You guys probably already know about 
this, but I thought I'd make you aware of it.

Boot Camp matchmaking has the capability to connect to servers who have 
passwords set. This results in a rather frustrating 20 minute wait, followed by 
a Bad Password error and the need to re-queue.

Please ignore this if it has been fixed.
On Aug 21, 2012 1:56 PM, "Fletcher Dunn" 
<[email protected]<mailto:[email protected]>> wrote:
We made some changes in today's update to make MvM player counts in the server 
browser make as much sense as possible within the current framework.

Here's how it works:

Bots should do not show at all in any client-visible way.  (Although, they still show in 
the "status" output.)

sv_maxvisibleplayers is slammed to 6 + {number of spectators}.

In this scheme, your server appears to have space if a player can join and play 
on the defending team, it appears to be full if this is not the case.  The 
existing server browser framework does not make it straightforward to clients 
connected as spectator from the player count.  This logic was the best 
compromise.

One final note: We discovered a small problem with today's update.  If you have replay 
enabled, the above logic will think replay is a "spectator" and your server 
will show 7 max players.  We'll fix this in an upcoming update.

- Fletch

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