"removing those clientside effects fixed the problem for both me, and
everyone else playing on my server, oddly enough."

There's nothing odd about that at all, your TF2 client *is* the server in
this instance, so the server has different models than the clients playing
with you.

The server communicates the fact that the model has been replaced with a
3rd party one to the other players, whos TF2 clients do not have this
model. So they get a red X.


On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs <[email protected]>wrote:

> It wasn't a Sourcemod plugin or anything like that, if that's what you
> mean, just a simple clientside mod in tf/particles to change the muzzle
> flash, along with a few other particle effects. Whenever I hosted a listen
> server on any MVM map, everyone saw the red X's. Wasn't too fun of a game.
> removing those clientside effects fixed the problem for both me, and
> everyone else playing on my server, oddly enough.
>
>
>
> ________________________________
>  From: frog <[email protected]>
> To: Half-Life dedicated Linux server mailing list <
> [email protected]>
> Sent: Tuesday, August 21, 2012 2:48 PM
> Subject: Re: [hlds_linux] Red X'es
>
> How did you remove the muzzle_flash particle effect? With stripper? If so
> could you share the config entry for it?
>
> Tuesday, August 21, 2012, 6:24:00 PM, you wrote:
>
> > Christian Briggs <[email protected]>
> > I was getting this problem since the MVM update came up. any
> > shotguns or pistols fired on the mvm maps created a cloud of of X's
> > around my character. Any other map was fine. Removing the custom
> > particle effect 'muzzle_flash' is what fixed it for me, so if you've
> > got any custom particles, you might want to look into them.
>
>
>
> > ________________________________
> >  From: ics <[email protected]>
> > To: Half-Life dedicated Linux server mailing list
> > <[email protected]>
> > Sent: Tuesday, August 21, 2012 10:18 AM
> > Subject: Re: [hlds_linux] Red X'es
> >
> > Sounds like some missing effect or unsupported (that was previouslu
> > supported damage type. Updating map trigger_hurt damage type will fix it.
>
> > -ics
> > ----- Alkuperäinen viesti -----
> >> i see red X'es on saxton servers where hale jumps in the water with
> hurt.
> >> vsh_aperture map... dont know a sollution for it. But i would say it
> >> might be map related.
>
> >> 2012/8/21 Michael Johansen <[email protected]>
>
> >> >
> >> > Hi
> >> > Wondering if Valve knows about this, whenever you shoot a hitscan
> >> > weapon (pistol, shotgun etc) in TF2 thousands of red X'es appear, so
> >> > far this has only happened on my Surf servers, and the only way to fix
> >> > it is to restart the server (changing map does not work). And is there
> >> > a way to fix it? I have tried removing all my plugins, unloading
> >> > MetaMod and Stripper but no change.
> >> >
> >> > _______________________________________________
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> >> >
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>
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