I |think| I duct taped a fix for it, kinda. I used Stripper and removed the 
particle showing. Idk if it works, but I have gotten far less reports about it. 
Still, VALVE NEEDS TO FIX IT! kthx
> From: [email protected]
> To: [email protected]
> Date: Wed, 22 Aug 2012 22:38:50 +0200
> Subject: Re: [hlds_linux] Red X'es
> 
> 
> This issue is still here.
> 
> > From: [email protected]
> > Date: Wed, 22 Aug 2012 16:13:59 -0400
> > To: [email protected]; [email protected]
> > Subject: Re: [hlds_linux] Red X'es
> > 
> > "removing those clientside effects fixed the problem for both me, and
> > everyone else playing on my server, oddly enough."
> > 
> > There's nothing odd about that at all, your TF2 client *is* the server in
> > this instance, so the server has different models than the clients playing
> > with you.
> > 
> > The server communicates the fact that the model has been replaced with a
> > 3rd party one to the other players, whos TF2 clients do not have this
> > model. So they get a red X.
> > 
> > 
> > On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs 
> > <[email protected]>wrote:
> > 
> > > It wasn't a Sourcemod plugin or anything like that, if that's what you
> > > mean, just a simple clientside mod in tf/particles to change the muzzle
> > > flash, along with a few other particle effects. Whenever I hosted a listen
> > > server on any MVM map, everyone saw the red X's. Wasn't too fun of a game.
> > > removing those clientside effects fixed the problem for both me, and
> > > everyone else playing on my server, oddly enough.
> > >
> > >
> > >
> > > ________________________________
> > >  From: frog <[email protected]>
> > > To: Half-Life dedicated Linux server mailing list <
> > > [email protected]>
> > > Sent: Tuesday, August 21, 2012 2:48 PM
> > > Subject: Re: [hlds_linux] Red X'es
> > >
> > > How did you remove the muzzle_flash particle effect? With stripper? If so
> > > could you share the config entry for it?
> > >
> > > Tuesday, August 21, 2012, 6:24:00 PM, you wrote:
> > >
> > > > Christian Briggs <[email protected]>
> > > > I was getting this problem since the MVM update came up. any
> > > > shotguns or pistols fired on the mvm maps created a cloud of of X's
> > > > around my character. Any other map was fine. Removing the custom
> > > > particle effect 'muzzle_flash' is what fixed it for me, so if you've
> > > > got any custom particles, you might want to look into them.
> > >
> > >
> > >
> > > > ________________________________
> > > >  From: ics <[email protected]>
> > > > To: Half-Life dedicated Linux server mailing list
> > > > <[email protected]>
> > > > Sent: Tuesday, August 21, 2012 10:18 AM
> > > > Subject: Re: [hlds_linux] Red X'es
> > > >
> > > > Sounds like some missing effect or unsupported (that was previouslu
> > > > supported damage type. Updating map trigger_hurt damage type will fix 
> > > > it.
> > >
> > > > -ics
> > > > ----- Alkuperäinen viesti -----
> > > >> i see red X'es on saxton servers where hale jumps in the water with
> > > hurt.
> > > >> vsh_aperture map... dont know a sollution for it. But i would say it
> > > >> might be map related.
> > >
> > > >> 2012/8/21 Michael Johansen <[email protected]>
> > >
> > > >> >
> > > >> > Hi
> > > >> > Wondering if Valve knows about this, whenever you shoot a hitscan
> > > >> > weapon (pistol, shotgun etc) in TF2 thousands of red X'es appear, so
> > > >> > far this has only happened on my Surf servers, and the only way to 
> > > >> > fix
> > > >> > it is to restart the server (changing map does not work). And is 
> > > >> > there
> > > >> > a way to fix it? I have tried removing all my plugins, unloading
> > > >> > MetaMod and Stripper but no change.
> > > >> >
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> > > >> >
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