The firewall is not an issue.  I tried it with the current rules in place,
and with it just disabled and allowing all traffic and everything in
between.

I have also tried it with +ip instead of -ip, but did not try +port since I
did not think that the port would change what the public ip would be.

On Sat, Aug 25, 2012 at 2:13 AM, dan <[email protected]> wrote:

> On 25/08/2012 03:49, Matthew Mjelde wrote:
>
>> Hey everyone, I have this problem and I have been trying to figure it out
>> for a few hours now.  Whenever I am in my cs:go server, and I tell someone
>> to join off me through steam they are redirected to my cs:s server
>> instead.
>>
>> My cs:go commandline: -game csgo -console -usercon -ip xx.xx.xx.57 -port
>> 27015 +game_type 0 +game_mode 0 +exec server.cfg +mapgroup mg_bomb +map
>> de_dust
>>
>> The status command in cs:go shows this udp/ip: xx.xx.xx.57:27015 (public
>> ip: xx.xx.xx.51)
>>
>
> What ip and interface(s) does netstat say the servers are listening on?
>
> That status message suggests that outgoing packets are originating from
> the wrong ip.
>
> Valve are clever enough to use the ip that connects to them (because this
> makes servers behind NAT work properly rather than having something like
> 192.168.0.xx as an ip)
> but that presumably  does mean if you've more than one interface, you'll
> need to make sure the outgoing packets originate from the correct one.
>
> if the parameter -ip is supposed to do that, then is it possible you've
> got some firewall rules mangling the outgoing traffic causing the problem?
>
> --
> Dan
>
>
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