I had this problem before 2 August patch, so is not the Red-Tape sapper.
I've attached a debugger to some servers and the backtrace always included
CBaseObject::AttachObjectToObject method.
The problem occurs when a sapped sentry is built or upgraded: the sapper is
re-attached forever to the sentry and the server freeze (the
CBaseObject::AttachObjectToObject never returns). I've tried to reproduce
the problem on a test server and failed, but I assume there's something else
that triggers or cause this, because otherwise would be a problem too
common.
CBaseObject::Construct(float)
CBaseObject::FinishedBuilding()
CBaseObject::AttemptToGoActive()
CObjectSentrygun::OnGoActive()
CObjectSentrygun::SetModel(char const*)
CBaseObject::ReattachChildren()
CBaseObject::AttachObjectToObject (never returns)
CObjectSapper::SetupAttachedVersion or
CBaseEntity::SetParent
...
or
CBaseObject::BaseObjectThink()
CObjectSentrygun::FinishUpgrading()
CObjectSentrygun::SetModel(char const*)
CBaseObject::ReattachChildren
CBaseObject::AttachObjectToObject (never returns)
CBaseEntity::SetParent
...
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Frank
Sent: Tuesday, August 28, 2012 0:03 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Sapper crashing/locking up
I'm still seeing this issue with either the old or new sapper since the
intro of the red tape recorder that is causing a few of my servers (Windows)
to lock up.
triggered "killedobject" (object "OBJ_ATTACHMENT_SAPPER") (weapon "wrench")
(objectowner "Burn<40><STEAM_0:0:000000000><Red>") (attacker_position "-4963
-312 -51")
This is a copy/paste of basically what is last seen right before the lock up
and showing in the CMD box before I close it to restart the server.
So apparently we still have an issue with this.
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