On 16/8/2012 3:56 πμ, Fletcher Dunn wrote:
Mailing list use FAIL.

Here's the contents of the file I meant to attach:


"tf_mvm_missioncycle.res"
{       
        "categories" "2"
        "1"
        {
                "count" "3"
                
                "1"
                {
                        "map" "mvm_decoy"
                        "popfile" "mvm_decoy"
                }
                "2"
                {
                        "map" "mvm_coaltown"
                        "popfile" "mvm_coaltown"
                }
                "3"
                {
                        "map" "mvm_mannworks"
                        "popfile" "mvm_mannworks"
                }
        }
        "2"
        {
                "count" "6"
                
                "1"
                {
                        "map" "mvm_decoy"
                        "popfile" "mvm_decoy_advanced"
                }
                "2"
                {
                        "map" "mvm_coaltown"
                        "popfile" "mvm_coaltown_advanced"
                }
                "3"
                {
                        "map" "mvm_mannworks"
                        "popfile" "mvm_mannworks_advanced"
                }
                "4"
                {
                        "map" "mvm_decoy"
                        "popfile" "mvm_decoy_advanced2"
                }
                "5"
                {
                        "map" "mvm_coaltown"
                        "popfile" "mvm_coaltown_advanced2"
                }
                "6"
                {
                        "map" "mvm_mannworks"
                        "popfile" "mvm_mannworks_ironman"
                }
        }
}


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Fletcher Dunn
Sent: Wednesday, August 15, 2012 5:48 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Linux server mailing list 
([email protected])
Subject: [hlds_linux] MvM update imminent

The update is going live any second now.

To host an MvM server:
* Make sure maxplayers is 32!
* No PvP maps in the MvM mission cycle file.  (More details on this file will 
follow.)
* Set tf_mm_servermode 2 (or 0)
*  Boot the server on one of the MvM maps:
mvm_decoy
mvm_mannworks
mvm_coaltown

* Use the default mission cycle file (attached) or edit as you prefer

* Convars:
Vote issues specific to MvM:
sv_vote_issue_changelevel_allowed_mvm
sv_vote_issue_kick_allowed_mvm

We also suggest sv_minrate 30000

To host a PvP server:
*   No MvM maps in the mapcycle file.
*   Set tf_mm_servermode 1 (or 0)
*   Boot the server on a PvP map in your map cycle.


A few last qestions:


We will host some "Boot Camp" (non Mann UP!) servers, but we are expecting that 
the demand for servers of both kinds will be extremely high, so we are moving most of our 
servers to Mann UP.

In summary: almost all of the "boot camp" players --- which is likely to be a 
majority of players today --- will be hosted on community servers.



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I found that with tf_mvm_missioncyclefile you can set which .res file to use when cycling maps, but how do we set which category to choose when there are multiple categories inside the file?

Thanks,
Dimitri.

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