That should've been fixed in the August 21st update. Are you still having 
problems with it?

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Dan Offord
Sent: Thursday, August 30, 2012 7:35 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] MvM update imminent

We found during testing that tf_mvm_missioncyclefile crashes the server on 
start up

This was reported to the list, but I've not seen any kind of fix.

Regards,

Dan


On 30 August 2012 15:26, feugatos <[email protected]> wrote:

> On 16/8/2012 3:56 πμ, Fletcher Dunn wrote:
>
>> Mailing list use FAIL.
>>
>> Here's the contents of the file I meant to attach:
>>
>>
>> "tf_mvm_missioncycle.res"
>> {
>>         "categories" "2"
>>         "1"
>>         {
>>                 "count" "3"
>>
>>                 "1"
>>                 {
>>                         "map" "mvm_decoy"
>>                         "popfile" "mvm_decoy"
>>                 }
>>                 "2"
>>                 {
>>                         "map" "mvm_coaltown"
>>                         "popfile" "mvm_coaltown"
>>                 }
>>                 "3"
>>                 {
>>                         "map" "mvm_mannworks"
>>                         "popfile" "mvm_mannworks"
>>                 }
>>         }
>>         "2"
>>         {
>>                 "count" "6"
>>
>>                 "1"
>>                 {
>>                         "map" "mvm_decoy"
>>                         "popfile" "mvm_decoy_advanced"
>>                 }
>>                 "2"
>>                 {
>>                         "map" "mvm_coaltown"
>>                         "popfile" "mvm_coaltown_advanced"
>>                 }
>>                 "3"
>>                 {
>>                         "map" "mvm_mannworks"
>>                         "popfile" "mvm_mannworks_advanced"
>>                 }
>>                 "4"
>>                 {
>>                         "map" "mvm_decoy"
>>                         "popfile" "mvm_decoy_advanced2"
>>                 }
>>                 "5"
>>                 {
>>                         "map" "mvm_coaltown"
>>                         "popfile" "mvm_coaltown_advanced2"
>>                 }
>>                 "6"
>>                 {
>>                         "map" "mvm_mannworks"
>>                         "popfile" "mvm_mannworks_ironman"
>>                 }
>>         }
>> }
>>
>>
>> -----Original Message-----
>> From: 
>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>[mailto:
>> hlds_linux-bounces@**list.valvesoftware.com<[email protected]
>> alvesoftware.com>]
>> On Behalf Of Fletcher Dunn
>> Sent: Wednesday, August 15, 2012 5:48 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Cc: Half-Life dedicated Linux server mailing list (hlds_linux@list.** 
>> valvesoftware.com <[email protected]>)
>> Subject: [hlds_linux] MvM update imminent
>>
>> The update is going live any second now.
>>
>> To host an MvM server:
>> * Make sure maxplayers is 32!
>> * No PvP maps in the MvM mission cycle file.  (More details on this 
>> file will follow.)
>> * Set tf_mm_servermode 2 (or 0)
>> *  Boot the server on one of the MvM maps:
>> mvm_decoy
>> mvm_mannworks
>> mvm_coaltown
>>
>> * Use the default mission cycle file (attached) or edit as you prefer
>>
>> * Convars:
>> Vote issues specific to MvM:
>> sv_vote_issue_changelevel_**allowed_mvm
>> sv_vote_issue_kick_allowed_mvm
>>
>> We also suggest sv_minrate 30000
>>
>> To host a PvP server:
>> *   No MvM maps in the mapcycle file.
>> *   Set tf_mm_servermode 1 (or 0)
>> *   Boot the server on a PvP map in your map cycle.
>>
>>
>> A few last qestions:
>>
>>
>> We will host some "Boot Camp" (non Mann UP!) servers, but we are 
>> expecting that the demand for servers of both kinds will be extremely 
>> high, so we are moving most of our servers to Mann UP.
>>
>> In summary: almost all of the "boot camp" players --- which is likely 
>> to be a majority of players today --- will be hosted on community servers.
>>
>>
>>
>> ______________________________**_________________
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>> x<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>
> I found that with tf_mvm_missioncyclefile you can set which .res file 
> to use when cycling maps, but how do we set which category to choose 
> when there are multiple categories inside the file?
>
> Thanks,
> Dimitri.
>
>
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