Did I say it disturbed me? :-)
I'm merely curious about it. I always thought tournament mode was
there for competative matches, it enables you to set class
restrictions. Since MvM is neither competative nor in need of class
restrictions, I was wondering why an MvM server automatically turns on
tournament mode. You could also turn the argument around and wonder
why tournament mode isn't always on on any TF2 server, since it has no
impact on the game other than letting you set class restrictions,
which are off by default.

As I said, I'm just curious, it's always good to learn more about the
stuff you're doing, but if nobody knows it's okay.

On Fri, Aug 31, 2012 at 8:37 AM, Giovanni Harting
<[email protected]> wrote:
> Same here, but why doest it disturbs you?
>
>
> 2012/8/31 Rudy Bleeker <[email protected]>
>
>> Hi all,
>>
>> I've noticed that when I'm starting a TF2 server in MvM mode, it
>> automatically sets the cvar mp_tournament to 1 as soon as someone
>> connects to the server. I was wondering if anyone else had noticed
>> this and if anyone knows why this is. Setting mp_tournament back to 0
>> on the console leaves it at 0 even on mapchanges, but as soon as the
>> server restarts after a 'quit' command it sets mp_tournament to 1
>> again as soon as someone logs in, not before.
>>
>> Regards, Rudy
>>
>> --
>> Idleness is not doing nothing. Idleness is being free to do anything.
>>   - Floyd Dell
>>
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-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

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