I forgot about my own tool, ssms. Restart if xx players.. so if its 06:00
it will check if it has 1 or more players on it, if it does it wont restart
it untill its less then 1 player. But have not used it much so need to
verify it.

2012/8/31 Rudy Bleeker <[email protected]>

> Hi Eric,
>
> the only possible option I see is setting tf_mvm_disconnect_on_victory
> to 1. This will disconnect all players from your server after they
> finish the mission. You still need to keep an eye on things though and
> restart it before the server gets populated again.
>
> You could perhaps write a cron-job that exec's a config file with the
> following cvars in it:
>
> tf_mvm_disconnect_on_victory 1
> tf_mm_servermode 0
> tf_mm_strict 1
>
> This combination of servermode and strict will probably not populate
> your server again after it's empty, but you'd have to test it to be
> sure. If that works you could set another cron-job that restarts the
> server an hour (or more) later, from what I've seen MvM missions
> should be finished within an hour or so.
>
> I hope this helps.
>
> Regards, Rudy
>
> ps.: I'm doing the rcon commands with cron by using a small rcon
> commandline utility, which I kinda assumed above everyone knows about
> but that might not be the case. just google for rcon.c and it should
> pop up, it's quite handy.
>
>
> On Fri, Aug 31, 2012 at 10:50 AM, Erik-jan Riemers <[email protected]>
> wrote:
> > Hi,
> >
> > I normally restart my servers daily, however with the MVM i never really
> > know when its empty.
> >
> > Is there a option to restart the server on map restart/end of mvm or
> > something similar, because i know it can be a pain to just restart the
> > server when people are almost at the end. Just like when a update comes
> > "server will restart on map change" an option like this to manually
> trigger
> > this would be really nice.
> >
> > Since i do see crashes on the mvm servers, i rather want to restart them
> > upfront.
> >
> > Eric
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>
>
> --
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>   - Floyd Dell
>
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