Yes, you could certainly make things worse by messing around with your rates.

You need to justify why the defaults are insufficient and why altering them will improve your situation.

I fiddled around with all kinds of rate settings over a month or two on a 24-player TF2 server a year or so ago and here is what I concluded:

The defaults are usually best.

Increasing the packet generation rate can have a significantly negative impact on CPU usage, and has virtually no benefit to anyone except for players with low latency (<20ms).

For players with latencies above 80ms, raising the packet rates can have a negative impact on game play because the source engine appears (this is pure conjecture based on observation) to have some kind of buffer, very similar to your TCP window buffers, which limits the number of update messages in transit.



Finally you did not say anything about your current CPU usage. If you are already maxing out there, increasing your rates is guaranteed to make things worse.

Note that my comments here only relate to TF2.




Weasel wrote:
Just doing some optimizing of my TF2 servers.  I was wondering if anybody on here had any recommended 
settings for "sv_minrate" and "sv_maxrate" - specifically as it might apply to TF2 
servers running greater than the Valve-default-limit of 24-players?  I allow 32, and I do see a little bit of 
lag when the server loads-up with players.  While that's going-on, network connectivity is fine (true network 
"pings" between 30ms and 100ms).

Until recently, having more than 24 players on my server was rare.  So, I never 
really noticed that increased lag.  But, now it's fairly packed a couple of 
nights a week.  Not sure if there's really anything to be done with it, but 
maybe some sv_minrate/sv_maxrate tweaking might help a little?

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# Jesse Molina
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