Rather than acting as a solution to almost any of the scenarios posed in
the initial paragraph, the primary focus seems to me to be a way for the
owner to make money and potentially fill their own servers should the
service become popular enough. I'm not ruling out the possibility that the
money is being put back in to the service (as described below), but that's
not what I got out of my readthrough.

Have you thought about setting up, say, a prize category for premium
servers in order to help communities pay their bills & incentivize paying
for premium status?

Furthermore, what happens to any money beyond whatever's required to break
even? Would it be going back into the service for upgrades/better
prizes/etc, or would you be keeping it? If the service both remains as is
and the money is indeed pocketed, then I really only see it going down one
of two main paths:

   1. The service does quite well. You wind up with a lot of money each
   month, with a couple random players receiving a small portion of that. The
   culture of the servers registered become such that
   1. *unregistered servers *will of course be unaffected,
      2. *registered servers *will likely also see no change except as a
      last resort (eg. if no premium servers are available), and
      3. *registered premium *servers will get a boost in greedy players
      who will likely hop to another premium server if they happen to be banned
      by any particular server. Idle players/servers may even show up,
depending
      on the prize money and criteria. Heck, it happened with item drops.
   2. The service fails, and nobody really gets anything out of it with the
   exception of whatever you receive each month from the few people who would
   continue to pay for their premium status and the small pool of potential
   prize winners. This would seem the more likely of the two.

By the by, I'm assuming the update notification service you referred to is
steamping.com - I don't really see the the connection between a free update
notification service such as that and something like this?

Anyone else have any thoughts on this?

-Atreus

ps. I reorganized some of this just before sending it. Although I believe I
caught any issues with the flow or tone it may caused, if I missed
anything, then I'd be glad to clarify. Either way, keep in mind that I
certainly don't mean to come off as overly aggressive.

On Oct 16, 2012 1:15 AM, "PAL-18" <[email protected]> wrote:

> Hello Fellow Server Hosts,
>
> I've been operating my own game servers for the past 7 years for my clans
> and gaming communities and the same thing keeps happening at random times;
> traffic dies. This can generally be attributed to hundreds or even
> thousands of other servers popping up (TF2 popularity after hats were
> added), server ip changing, hostname changing, vacation season, etc. This
> can be murder for game servers and hosts are left with a difficult
> decision. Keep hosting and try to build back the player base (which can
> take a long time and even be impossible at times) or just shut down their
> server. I came up with an solution to this and i wanted to offer it to all
> the other server hosts.
>
> On the CS:Go mailing list, someone mentioned a steam update notification
> service for server operators and i figured if they were allowed to post
> theirs, then this post shouldn't be a problem.
>
> My solution is a contest that rewards players who play on specific servers
> (eg. yours) by giving them a chance to win 2 prizes each month.  It's
> currently 2 prizes of $50 USD sent via paypal), but as the player and
> server base grows, this will be increased as well as the number of prizes.
>
> Currently 32 multiplayer games (including all of Valve's titles except
> DOTA) are supported as well as every single mod these games can run.  For
> example, all Arma 2 (DayZ, etc.), the whole Battlefield series, most of the
> Call of Duty series, Minecraft, Killing Floor and much more.
>
> You do not need to install any plugins on your server.  You just need to
> provide your Game Name/Mod Name, Server IP, Server Port and Query Port (if
> applicable).
>
> If you're interested in taking advantage of this service, then see Server
> Operator page that provides further information at
> http://www.capturetheprize.**com/server-op.php<http://www.capturetheprize.com/server-op.php>
>
> Thank you for your time.
>
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