I forgot. You can also run a contest. In which case you could charge an entry 
fee but you need to explicitly spell out the rules of the contest. It could be 
anything and you could even be the judges. It just cannot be a random drawing 
because then it is a lottery.

----- Original Message -----
From: "hlds linux-request" <[email protected]>
To: "hlds linux" <[email protected]>
Sent: Wednesday, October 17, 2012 6:37:54 PM
Subject: hlds_linux Digest, Vol 56, Issue 34

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Today's Topics:

   1. Re: Method To Increase Server Traffic (Craig H)
   2. Mandatory Team Fortress 2 update coming (Eric Smith)
   3. Mandatory Team Fortress 2 update released (Eric Smith)
   4. Re: Mandatory Team Fortress 2 update released (Doctor McKay)
   5. Re: Mandatory Team Fortress 2 update released (wickedplayer494 .)
   6. Re: Mandatory Team Fortress 2 update released (Ross Bemrose)
   7. Re: Mandatory Team Fortress 2 update released (Eric Smith)


----------------------------------------------------------------------

Message: 1
Date: Wed, 17 Oct 2012 14:37:36 -0700
From: Craig H <[email protected]>
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Subject: Re: [hlds_linux] Method To Increase Server Traffic
Message-ID:
        <canrmdsjcurfqh0uv5osaw4g1mtqrzl8hpxqrmo-jpfc93ae...@mail.gmail.com>
Content-Type: text/plain; charset=UTF-8

Good concept, bad way to implement it.

The concept of raffles or lotterys for players is great, it can improve
player retention by encouraging them to stick around and contribute and
potentially raise money to be used for paying the operating costs of the
server itself.

The method you bring up to do so, however, seems sketchy and less useful.
The practice works best at a smaller scale, where the people running the
raffle are also the ones directly responsible for day-to-day operation of
the server and leading/moderating the community that surrounds it. Many
communities (A certain Battlefield 2142 group comes to mind) use this,
raising money from donations to pay the monthly hosting cost and raffling
away the rest to the players.

Going through somebody else isn't necessary or desirable for these
communities, because they benefit more from doing it all themselves.
On Oct 17, 2012 9:24 AM, "Erik-jan Riemers" <[email protected]> wrote:

> Pinion had the same issue. Because of gambling sort of speak a lot of the
> "pot of gold" was denied in certain country's.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Rudy
> Bleeker
> Sent: woensdag 17 oktober 2012 16:50
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Method To Increase Server Traffic
>
> Depends on which country you're in I suppose, but speaking for the
> netherlands I think you're right and setting this up without a licence
> would
> be illegal.
>
> On Wed, Oct 17, 2012 at 4:08 PM, Saint K. <[email protected]>
> wrote:
> > Doesn't this require a gamble license as you are providing a lottery
> > service?
> >
> > Saint K.
> > ________________________________________
> > From: [email protected]
> > [[email protected]] On Behalf Of Marcin Lis
> > [[email protected]]
> > Sent: 17 October 2012 10:27
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Method To Increase Server Traffic
> >
> > I am pathetic!
> >
> > Wys?ane z iPhone'a
> >
> > Dnia 17 pa? 2012 o godz. 08:17 Cameron Munroe <[email protected]
> >
> > napisa?(a):
> >
> >> Well, I'm glad we could smash heads a little bit, I will come back
> >> criticizing once some changes have been made and maybe just maybe you
> >> will get some A++ ratings.
> >>
> >>
> >> Forum post so you reference, post, point to, state is a lie, or
> >> completely ignore.
> >> https://www.town-assembly.com/index.php?p=/discussion/42/capture-the-
> >> prize-a-scam
> >>
> >> On 10/16/2012 11:11 PM, PAL-18 wrote:
> >>> You wouldn't take them so they came here, to my servers.
> >>>
> >>>   Its not that i dont take them on my servers but those who dont listen
> >>> to
> >>>   everyone's pleas of mercy get vote banned (1 hour temporary) by all
> >>> the
> >>>   other players.
> >>>
> >>>
> >>> Pinion was able to pull off the fact that they could award the server
> >>> owners when one of there players also one, is it possible for you? The
> >>> items are great, but still the fact is now about getting a bunch of
> cats
> >>> and hearding them to the sign in or it will never get off the floor,
> and
> >>> yes they are cats.
> >>>
> >>>   This system is actually already in place on my site.  It was for
> >>> players
> >>>   only, but now that server hosts dont have to pay, i can open it for
> >>> server
> >>>   hosts too.  The way it works is this: refer the most active players
> (4
> >>>   points to be considered active) each month and win the prize. The
> >>> count
> >>>   resets each month to keep it fair for everyone. Every user who signs
> >>> up gets
> >>>   a unique registration url and this url when clicked creates a cookie
> >>> that
> >>>   lasts for 1 month so even if the player doesnt sign up right away,
> the
> >>>   registration will still be credited to you.
> >>>
> >>>   Also, nice comparison about the cats.  :3 (these guys are pro's!
> >>> http://www.youtube.com/watch?v=Pk7yqlTMvp8)
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
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> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
>
> --
> Idleness is not doing nothing. Idleness is being free to do anything.
>   - Floyd Dell
>
> _______________________________________________
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> please visit:
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>


------------------------------

Message: 2
Date: Wed, 17 Oct 2012 22:09:14 +0000
From: Eric Smith <[email protected]>
To: Half-Life dedicated Win32 server mailing list
        <[email protected]>,  Half-Life dedicated Linux server
        mailing list    <[email protected]>,
        "'[email protected]'"
        <[email protected]>
Subject: [hlds_linux] Mandatory Team Fortress 2 update coming
Message-ID:
        
<658b12c5536f2f4b93f4aa52a16ad8bb011ebff...@exchange10.valvesoftware.com>
        
Content-Type: text/plain; charset="us-ascii"

We're working on a mandatory update for TF2. We should have it ready soon. 

-Eric




------------------------------

Message: 3
Date: Wed, 17 Oct 2012 22:26:15 +0000
From: Eric Smith <[email protected]>
To: Half-Life dedicated Win32 server mailing list
        <[email protected]>,  Half-Life dedicated Linux server
        mailing list    <[email protected]>,
        "'[email protected]'"
        <[email protected]>
Subject: [hlds_linux] Mandatory Team Fortress 2 update released
Message-ID:
        
<658b12c5536f2f4b93f4aa52a16ad8bb011ebff...@exchange10.valvesoftware.com>
        
Content-Type: text/plain; charset="us-ascii"

We've released a mandatory update for Team Fortress 2. The notes for the update 
are below.

-Eric

------------------------------

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed the "disconnect" command regression from the previous update
- Fixed tools like vbsp working with new model format
- Fixed a con_logfile ConVar exploit


Team Fortress 2
- Fixed a common "FindModel" crash for replays
- Fixed the Crafty Hair not using styles for the yellow and brown hair
- Improved the "Restore" UI for customizing items in backpack
- Fixed floating arrows on carried objects
- Mann vs. Machine
   - Added a penalty system to deter players from repeatedly abandoning Mann Up 
games
   - Corrected the respawn time for the Mannslaughter mission
   - Updated MissionCycle behavior.  Servers will always cycle to a mission 
listed in the MissionCycle file.



------------------------------

Message: 4
Date: Wed, 17 Oct 2012 18:36:44 -0400
From: "Doctor McKay" <[email protected]>
To: "Half-Life dedicated Linux server mailing list"
        <[email protected]>
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
Message-ID: <62C1EEDF2B8743C0BD230E6D7FA16F9F@ALEXDESKTOP70>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
        reply-type=original

Anyone mind shedding light on what this Mann Up penalty system is?



Dr. McKay
http://www.doctormckay.com

-----Original Message----- 
From: Eric Smith
Sent: Wednesday, October 17, 2012 6:26 PM
To: Half-Life dedicated Win32 server mailing list ; Half-Life dedicated 
Linux server mailing list ; '[email protected]'
Subject: [hlds_linux] Mandatory Team Fortress 2 update released

We've released a mandatory update for Team Fortress 2. The notes for the 
update are below.

-Eric

------------------------------

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed the "disconnect" command regression from the previous update
- Fixed tools like vbsp working with new model format
- Fixed a con_logfile ConVar exploit


Team Fortress 2
- Fixed a common "FindModel" crash for replays
- Fixed the Crafty Hair not using styles for the yellow and brown hair
- Improved the "Restore" UI for customizing items in backpack
- Fixed floating arrows on carried objects
- Mann vs. Machine
   - Added a penalty system to deter players from repeatedly abandoning Mann 
Up games
   - Corrected the respawn time for the Mannslaughter mission
   - Updated MissionCycle behavior.  Servers will always cycle to a mission 
listed in the MissionCycle file.

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux 




------------------------------

Message: 5
Date: Wed, 17 Oct 2012 17:37:26 -0500
From: "wickedplayer494 ." <[email protected]>
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
Message-ID:
        <CAHr9Of0Wey6ysn_+v2zq1We+P=tcxaj+dy6dsdtfmfmzt+t...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

http://www.teamfortress.com/mvm/faq/#abandon

On Wed, Oct 17, 2012 at 5:36 PM, Doctor McKay <[email protected]> wrote:

> Anyone mind shedding light on what this Mann Up penalty system is?
>
>
>
> Dr. McKay
> http://www.doctormckay.com
>
> -----Original Message----- From: Eric Smith
> Sent: Wednesday, October 17, 2012 6:26 PM
> To: Half-Life dedicated Win32 server mailing list ; Half-Life dedicated
> Linux server mailing list ; 
> 'hlds_announce@list.**valvesoftware.com<[email protected]>
> '
> Subject: [hlds_linux] Mandatory Team Fortress 2 update released
>
>
> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below.
>
> -Eric
>
> ------------------------------
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Fixed the "disconnect" command regression from the previous update
> - Fixed tools like vbsp working with new model format
> - Fixed a con_logfile ConVar exploit
>
>
> Team Fortress 2
> - Fixed a common "FindModel" crash for replays
> - Fixed the Crafty Hair not using styles for the yellow and brown hair
> - Improved the "Restore" UI for customizing items in backpack
> - Fixed floating arrows on carried objects
> - Mann vs. Machine
>   - Added a penalty system to deter players from repeatedly abandoning
> Mann Up games
>   - Corrected the respawn time for the Mannslaughter mission
>   - Updated MissionCycle behavior.  Servers will always cycle to a mission
> listed in the MissionCycle file.
>
> ______________________________**_________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>
> ______________________________**_________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>


------------------------------

Message: 6
Date: Wed, 17 Oct 2012 18:37:35 -0400
From: Ross Bemrose <[email protected]>
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

It's detailed in the MvM FAQ: http://www.teamfortress.com/mvm/faq/#abandon

On 10/17/2012 6:36 PM, Doctor McKay wrote:
> Anyone mind shedding light on what this Mann Up penalty system is?
>
>
>
> Dr. McKay
> http://www.doctormckay.com
>
> -----Original Message----- From: Eric Smith
> Sent: Wednesday, October 17, 2012 6:26 PM
> To: Half-Life dedicated Win32 server mailing list ; Half-Life 
> dedicated Linux server mailing list ; 
> '[email protected]'
> Subject: [hlds_linux] Mandatory Team Fortress 2 update released
>
> We've released a mandatory update for Team Fortress 2. The notes for 
> the update are below.
>
> -Eric
>
> ------------------------------
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Fixed the "disconnect" command regression from the previous update
> - Fixed tools like vbsp working with new model format
> - Fixed a con_logfile ConVar exploit
>
>
> Team Fortress 2
> - Fixed a common "FindModel" crash for replays
> - Fixed the Crafty Hair not using styles for the yellow and brown hair
> - Improved the "Restore" UI for customizing items in backpack
> - Fixed floating arrows on carried objects
> - Mann vs. Machine
>   - Added a penalty system to deter players from repeatedly abandoning 
> Mann Up games
>   - Corrected the respawn time for the Mannslaughter mission
>   - Updated MissionCycle behavior.  Servers will always cycle to a 
> mission listed in the MissionCycle file.
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux




------------------------------

Message: 7
Date: Wed, 17 Oct 2012 22:37:52 +0000
From: Eric Smith <[email protected]>
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
Message-ID:
        
<658b12c5536f2f4b93f4aa52a16ad8bb011ebff...@exchange10.valvesoftware.com>
        
Content-Type: text/plain; charset="us-ascii"

http://www.teamfortress.com/post.php?id=8943



-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Doctor McKay
Sent: Wednesday, October 17, 2012 3:37 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released

Anyone mind shedding light on what this Mann Up penalty system is?



Dr. McKay
http://www.doctormckay.com

-----Original Message-----
From: Eric Smith
Sent: Wednesday, October 17, 2012 6:26 PM
To: Half-Life dedicated Win32 server mailing list ; Half-Life dedicated Linux 
server mailing list ; '[email protected]'
Subject: [hlds_linux] Mandatory Team Fortress 2 update released

We've released a mandatory update for Team Fortress 2. The notes for the update 
are below.

-Eric

------------------------------

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed the "disconnect" command regression from the previous update
- Fixed tools like vbsp working with new model format
- Fixed a con_logfile ConVar exploit


Team Fortress 2
- Fixed a common "FindModel" crash for replays
- Fixed the Crafty Hair not using styles for the yellow and brown hair
- Improved the "Restore" UI for customizing items in backpack
- Fixed floating arrows on carried objects
- Mann vs. Machine
   - Added a penalty system to deter players from repeatedly abandoning Mann Up 
games
   - Corrected the respawn time for the Mannslaughter mission
   - Updated MissionCycle behavior.  Servers will always cycle to a mission 
listed in the MissionCycle file.

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux 


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



------------------------------

_______________________________________________
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visit:
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End of hlds_linux Digest, Vol 56, Issue 34
******************************************

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