How is your mp_winlimit? Other than 0?
-ics
21.10.2012 20:46, StevoTVR kirjoitti:
We have that enabled, and the match does correctly end at the limit.
The problem is that the match sometimes ends early if a team caps out.
It has happened when there was well over 5 minutes left, so now I'm
not sure what's going on.
Here are the relevant cvars we have set:
mp_tournament 1
mp_timelimit 20
mp_maxrounds 0
mp_stalemate_enable 0
mp_match_end_at_timelimit 1
tf_flag_caps_per_round 0
The map was cp_coldfront but this has happened on other maps.
Are we missing anything?
On 10/21/2012 4:02 AM, Invalid Protocol wrote:
See mp_match_end_at_timelimit.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of StevoTVR
Sent: Sunday, October 21, 2012 5:17 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Map timelimit 5 minute buffer
From my experience playing TF2, there appears to be a 5 minute buffer
zone where the map will change if the round ends. Is there a cvar to
change this behavior? This seems to be triggering in tournament mode and
we'd prefer it not to.
Thanks
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