Maybe it has something to do with mp_bonusroundtime or
mp_enableroundwaittime ? Just some cvars that might be relevant, maybe
you can play with them a bit.


On Sun, Oct 21, 2012 at 8:16 PM, StevoTVR <[email protected]> wrote:
> mp_winlimit is 0. Anything I didn't list is default.
>
>
> On 10/21/2012 10:59 AM, ics wrote:
>>
>> How is your mp_winlimit? Other than 0?
>>
>> -ics
>> 21.10.2012 20:46, StevoTVR kirjoitti:
>>>
>>> We have that enabled, and the match does correctly end at the limit. The
>>> problem is that the match sometimes ends early if a team caps out. It has
>>> happened when there was well over 5 minutes left, so now I'm not sure what's
>>> going on.
>>>
>>> Here are the relevant cvars we have set:
>>> mp_tournament 1
>>> mp_timelimit 20
>>> mp_maxrounds 0
>>> mp_stalemate_enable 0
>>> mp_match_end_at_timelimit 1
>>> tf_flag_caps_per_round 0
>>>
>>> The map was cp_coldfront but this has happened on other maps.
>>> Are we missing anything?
>>>
>>> On 10/21/2012 4:02 AM, Invalid Protocol wrote:
>>>>
>>>> See mp_match_end_at_timelimit.
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of StevoTVR
>>>> Sent: Sunday, October 21, 2012 5:17 AM
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: [hlds_linux] Map timelimit 5 minute buffer
>>>>
>>>>   From my experience playing TF2, there appears to be a 5 minute buffer
>>>> zone where the map will change if the round ends. Is there a cvar to
>>>> change this behavior? This seems to be triggering in tournament mode and
>>>> we'd prefer it not to.
>>>>
>>>> Thanks
>>>>
>>>> _______________________________________________
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>>>>
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>>>
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>>
>>
>>
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>
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