Also if we already talking about this FAQ page. I can see one part
that is not consistent. 

"You need to be running a Valve map to be
matched, except: 

        * Any arena map
        * cp_manor_event
        *
cp_degrootkeep
        * koth_harvest_event
        * tc_hydro"

And later list of
"Valve maps that Quickplay accepts" does not include all KOTH maps. 

W
dniu 2012-10-26 19:59, ics napisał(a): 

> That quickplay FAQ says:
> 
>
"The quickplay system looks at the max reported number of players. (It

> does not check any tags.)"
> 
> So it does look tags now after all.
>

> -ics
> 
> 26.10.2012 20:40, Fletcher Dunn kirjoitti:
> 
>> Hello!
Here are some details for how to configure your server to receive
quickplay traffic. First, the general requirements and scoring systems
have not changed. (Your server must have an account and advertise the
_registered tag, will be penalized or excluded for certain rule changes,
etc). Details are here:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 [1]
This year the quickplay UI will offer players two choices for Halloween:
1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.)
Halloween mix. Servers running a mix of all the Halloween maps. At any
given time, your server can only be in one pool or the other. Valve will
be running servers in both pools. Your server will be placed in pool #1
if: * You advertise the tag "event247"; and * You are running the new
map "koth_lakeside_event". Your server will be placed in pool #2 if: *
You advertise the tag "eventmix"; and * You are running one of the four
Halloween maps. The eligible Halloween maps are: koth_harvest_event
cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set
one of the two tags, you won't get any quickplay traffic! Also, I'd like
to mention a new convar that has been added,
mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle
the map if it has been empty for a certain period of time. - Fletch
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