It has always looked at tags for rule penalties.  That comment refers to tags 
dealing with the number of players.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of ics
Sent: Friday, October 26, 2012 11:00 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Quickplay settings for TF2 Halloween

That quickplay FAQ says:

"The quickplay system looks at the max reported number of players. (It does not 
check any tags.)"

So it does look tags now after all.

-ics

26.10.2012 20:40, Fletcher Dunn kirjoitti:
> Hello!
>
> Here are some details for how to configure your server to receive quickplay 
> traffic.
>
> First, the general requirements and scoring systems have not changed.  (Your 
> server must have an account and advertise the _registered tag, will be 
> penalized or excluded for certain rule changes, etc).  Details are here:
> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>
> This year the quickplay UI will offer players two choices for Halloween:
>
> 1.) Halloween 2012.  Servers exclusively running the new map 24/7.
> 2.) Halloween mix.  Servers running a mix of all the Halloween maps.
>
> At any given time, your server can only be in one pool or the other.  Valve 
> will be running servers in both pools.
>
> Your server will be placed in pool #1 if:
> * You advertise the tag "event247"; and
> * You are running the new map "koth_lakeside_event".
>
> Your server will be placed in pool #2 if:
> * You advertise the tag "eventmix"; and
> * You are running one of the four Halloween maps.
>
> The eligible Halloween maps are:
>       koth_harvest_event
>       cp_manor_event
>       koth_viaduct_event
>       koth_lakeside_event
>
> If you don't set one of the two tags, you won't get any quickplay traffic!
>
> Also, I'd like to mention a new convar that has been added, 
> mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the 
> map if it has been empty for a certain period of time.
>
> - Fletch
>
>
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