On 21/11/2012 05:14, Huiren Woo wrote:
Multi-threading will improve server performance and with multi-threading
support, Team Fortress 2 servers can even support more than 32 players.
Well this wouldn't get my vote for the most important thing.
12v12 is already enough for the maps / game design, whilst
still being enough players to work casually (i.e you don't have
to end the game if someone leaves)
But I suppose I would agree for MvM / bots. The few times I've played MvM
the servers haven't really been able to run the game well.
Although I've hosted it locally (with a listen server) and it's been a
bit better.
So it's a difficult call whether multi-threading will make a huge
difference.
I suspect people run more than one TF2 instance per server anyway and
multi-thread that way - one or more instances per core.
Perhaps the multi-threading will be done as part of the linux client stuff?
--
Dan
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