I can confirm that I've ran into this on my MvM server once or twice
as well, but so far I've been to busy/lazy to try to reproduce this.
Now that there's a good step-by-step guide on how to reproduce the
error I will see if I can find the time soon to reproduce and further
confirm this bug.

Thanks for this Compy!

On Thu, Nov 22, 2012 at 12:08 AM, Compy the Insane
<[email protected]> wrote:
> I came across this bug back in October, but took me a month on and off of
> googling and testing to figure/find out the cause and scope of this bug.
> Here are the details:
>
> Whenever a map is changed on a Mann vs Machine server via TF2's changelevel
> vote, the map is changed, but the following happens as well:
> - If the cvar tf_mvm_popfile is already set either via console or vote,
> tf_mvm_popfile goes unchanged. Good luck with taking on a Mannworks mission
> on Decoy! :D
> - As a result of the above, the server reports the unchanged value of
> tf_mvm_popfile as the map when queried from Steam/TF2's server browser.
> - If the map is changed with tf_mvm_popfile blanked, the server reports the
> correct map when queried.
>
> Example on how to reproduce this:
> - The server is running the map mvm_mannworks with the tf_mvm_popfile cvar
> set to mvm_mannworks_advanced.
> - A player must then start a vote to change to the map mvm_decoy. The vote
> must succeed.
> - The server changes to the map mvm_decoy
>
> Expected results after the map change:
> - tf_mvm_popfile set to mvm_decoy or alternatively, another mission as set
> in the MvM missioncycle file. The example in this case is
> mvm_decoy_advanced.
> - The server report mvm_decoy, or for the alternate result above,
> mvm_decoy_advanced as the map when queried
>
> Current results after the map change:
> - tf_mvm_popfile remains set to mvm_mannworks_advanced until it is changed
> either by using the console or by vote.
> - The server reports mvm_mannworks_advanced as the map when queried.
>
> Other notes:
> I already know that I can work around this by creating CFG files for each
> MvM map that is on the server and filling them with "tf_mvm_popfile
> <missionname>". I already have this on maps where only one mission for each
> map is on the server.
> I cannot do this for the rest of the maps because each of the rest have more
> than one mission and the server's missioncycle is split into categories by
> difficulty.
>
> Now that I'm finished writing this report, I wish Valve and everyone on this
> list a Happy Thanksgiving!!
> - Compy
>
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-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

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