I can confirm that I've ran into this on my MvM server once or twice as well, but so far I've been to busy/lazy to try to reproduce this. Now that there's a good step-by-step guide on how to reproduce the error I will see if I can find the time soon to reproduce and further confirm this bug.
Thanks for this Compy! On Thu, Nov 22, 2012 at 12:08 AM, Compy the Insane <[email protected]> wrote: > I came across this bug back in October, but took me a month on and off of > googling and testing to figure/find out the cause and scope of this bug. > Here are the details: > > Whenever a map is changed on a Mann vs Machine server via TF2's changelevel > vote, the map is changed, but the following happens as well: > - If the cvar tf_mvm_popfile is already set either via console or vote, > tf_mvm_popfile goes unchanged. Good luck with taking on a Mannworks mission > on Decoy! :D > - As a result of the above, the server reports the unchanged value of > tf_mvm_popfile as the map when queried from Steam/TF2's server browser. > - If the map is changed with tf_mvm_popfile blanked, the server reports the > correct map when queried. > > Example on how to reproduce this: > - The server is running the map mvm_mannworks with the tf_mvm_popfile cvar > set to mvm_mannworks_advanced. > - A player must then start a vote to change to the map mvm_decoy. The vote > must succeed. > - The server changes to the map mvm_decoy > > Expected results after the map change: > - tf_mvm_popfile set to mvm_decoy or alternatively, another mission as set > in the MvM missioncycle file. The example in this case is > mvm_decoy_advanced. > - The server report mvm_decoy, or for the alternate result above, > mvm_decoy_advanced as the map when queried > > Current results after the map change: > - tf_mvm_popfile remains set to mvm_mannworks_advanced until it is changed > either by using the console or by vote. > - The server reports mvm_mannworks_advanced as the map when queried. > > Other notes: > I already know that I can work around this by creating CFG files for each > MvM map that is on the server and filling them with "tf_mvm_popfile > <missionname>". I already have this on maps where only one mission for each > map is on the server. > I cannot do this for the rest of the maps because each of the rest have more > than one mission and the server's missioncycle is split into categories by > difficulty. > > Now that I'm finished writing this report, I wish Valve and everyone on this > list a Happy Thanksgiving!! > - Compy > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

