I didn't do a thorough test, but when I just checked the console of my MvM server I noticed it was running decoy as a map, while the popfile was coaltown (the normal one, not advanced or anything). I gave the "randommap" command in the console, which changed the map randomly to decoy again, but the popfile was still coaltown. Then I did a "changelevel mvm_mannworks" which succesfully changed the map to mannworks, but the popfile remained coaltown. All the while the server browser kept reporting the running map was mvm_coaltown. After setting tf_mvm_popfile "" and giving another randommap command (again decoy) the server finally was in a correct state again.
So it seems this bug is pretty easy to reproduce, I hope for the Valve guys too. Let's hope they'll be able to fix it soon as well. On Thu, Nov 22, 2012 at 12:35 AM, Compy the Insane <[email protected]> wrote: > On 11/21/2012 5:08 PM, Compy the Insane wrote: >> >> - If the cvar tf_mvm_popfile is already set either via console or vote > > Whoops. I meant "changemission vote". > > - Compy > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

