I didn't do a thorough test, but when I just checked the console of my
MvM server I noticed it was running decoy as a map, while the popfile
was coaltown (the normal one, not advanced or anything). I gave the
"randommap" command in the console, which changed the map randomly to
decoy again, but the popfile was still coaltown. Then I did a
"changelevel mvm_mannworks" which succesfully changed the map to
mannworks, but the popfile remained coaltown. All the while the server
browser kept reporting the running map was mvm_coaltown. After setting
tf_mvm_popfile "" and giving another randommap command (again decoy)
the server finally was in a correct state again.

So it seems this bug is pretty easy to reproduce, I hope for the Valve
guys too. Let's hope they'll be able to fix it soon as well.

On Thu, Nov 22, 2012 at 12:35 AM, Compy the Insane
<[email protected]> wrote:
> On 11/21/2012 5:08 PM, Compy the Insane wrote:
>>
>> - If the cvar tf_mvm_popfile is already set either via console or vote
>
> Whoops. I meant "changemission vote".
>
> - Compy
>
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-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

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