Yes, but if you sync'd to the update you might need to put the beta binaries 
back.

-Eric


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Jason
Sent: Wednesday, November 21, 2012 5:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers

After this optional update just released, can we still use this beta binary?

Thanks in advance.

On Wed, Nov 21, 2012 at 2:45 PM, Jason <[email protected]> wrote:

> Does this mean if there's an update, will this "fix" be updated in 
> these zip files or will they potentially be integrated into the 
> non-beta binaries?
>
>
> On Wed, Nov 21, 2012 at 2:41 PM, Saint K. <[email protected]>wrote:
>
>> Thanks, updated the servers!
>> ________________________________________
>> From: [email protected] [ 
>> [email protected]] On Behalf Of Fletcher Dunn 
>> [ [email protected]]
>> Sent: 21 November 2012 20:12
>> To: Half-Life dedicated Linux server mailing list       (
>> [email protected]); Half-Life dedicated Win32 server
>> mailing list      ([email protected])
>> Subject: [hlds_linux] Potential fix for problems on multi-honed 
>> servers
>>
>> If you are running a multi-honed server, and your server occasionally 
>> drops out of the master server listing, or appears on the wrong 
>> public IP, then you may be interested in testing our some beta 
>> binaries that might fix the problem.  The problem begins with a 
>> disruption while talking on UDP (often during the weekly prop of 
>> Steam).  The Steam client layer then enters a fallback pattern of 
>> TCP, then UDP, etc.  Eventually the disruption is resolved, and it 
>> can be random whether your server managed to connect to Steam on TCP 
>> or UDP, depending on where it was in the retry pattern.  The problem 
>> with TCP for multi-honed servers is that it will always bind to the 
>> default interface, disregarding any request to bind to a particular 
>> interface.  This can cause Steam to see your server as coming from 
>> the wrong public IP.  Depending on your routing rules, NAT, etc, your 
>> server can drop off of the server browser because clients cannot get to you 
>> when they send packets to that IP.
>>
>> Some server operators have worked around this bug with firewall rules 
>> preventing the server from connecting to Steam via TCP.
>>
>> These binaries disable TCP fallback for dedicated servers.
>>
>> http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip
>> http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip
>>
>> Be warned that they have not been widely tested.  You should only try 
>> out these binaries if you think you are having problems related to 
>> multi-honed machines.
>>
>> Also, note that if you do use these binaries, and then update your 
>> server, they will probably be reverted.
>>
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>>
>> _______________________________________________
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>>
>
>
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