I know this isn't exactly scientific but we weren't having these reports of lag before. Of course, you're always going to have a few people complaining about lag and blaming their performance on it, but recently, probably as of the big update (Halloween or Mecha, not sure which) We've seen a humongous rise in the complaints about lag. Whether that's the cause of the server or client, I guess that remains to be seen, but we're having a lot of complaints and have done everything we can on our end to try and address it including moving down to 24 player servers which we did *NOT *want to do. The problem is still there. An hour or so ago I loaded up a completely vanilla server with no MM:SM, the same issue appears.
We get the gaps and spikes in the net_graph a lot. I get HUGE gaps when going in to a new area of a map a lot of the time. Here's a screenshot from just now when I tested. http://i.imgur.com/4V1TZ.jpg On Sat, Jan 5, 2013 at 11:22 AM, Michael Johansen <[email protected]> wrote: > > We've been having weird issues like this aswell, some times the game just > freezes for a split second and then continues. The netgraph shows the ping > rises and so does the in/out values. > > > Date: Sat, 5 Jan 2013 09:43:31 -0500 > > From: [email protected] > > To: [email protected] > > Subject: Re: [hlds_linux] Large Gaps in the net_graph > > > > Yeah I'm not saying the issue is caused by the same thing as those > videos. > > It's just causing a similar problem. > > > > On Sat, Jan 5, 2013 at 9:17 AM, dan <[email protected]> wrote: > > > > > On 04/01/2013 23:00, Essay Tew Phaun wrote: > > > > > >> The issue is very similar to the videos posted on youtube here: > > >> > > >> http://www.youtube.com/watch?**v=ArWe_ODu2-Y< > http://www.youtube.com/watch?v=ArWe_ODu2-Y> > > >> http://www.youtube.com/watch?**v=GgWldsyWNIQ< > http://www.youtube.com/watch?v=GgWldsyWNIQ> > > >> http://www.youtube.com/watch?**v=OdZBeOD2eTI< > http://www.youtube.com/watch?v=OdZBeOD2eTI> > > >> > > > > > > These must be old? The sv: field is saying 256 rather than the 66 it > does > > > now. > > > > > > The 3rd one really needs lower client settings (he has cmdrate et al > set > > > to 66, but doesn't generate 66 fps) > > > > > > > > > We've investigated the network, the general system performance (CPU, > > >> Memory, I/O). Everything is checking out fine with these. We've tried > a > > >> few > > >> various things within the server.cfgs other than the defaults and they > > >> have > > >> not changed anything. In the network graphs, we have no loss, we have > no > > >> choke, or very little, which is about normal with a lot going on. var > > >> seems > > >> to stay pretty low, 0.50-2.00. > > >> > > > > > > There used to be this kind of 'rewind' thing on Valve's servers. > > > The fra ones. > > > > > > Lately it's a lot better though with their lux servers. > > > > > > Given they're vanilla it's difficult to envisage a general problem, > unless > > > it only affects certain maps or game modes? > > > > > > -- > > > Dan. > > > > > > > > > ______________________________**_________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware. > **com/cgi-bin/mailman/listinfo/**hlds_linux< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

