I know this isn't exactly scientific but we weren't having these reports of
lag before. Of course, you're always going to have a few people complaining
about lag and blaming their performance on it, but recently, probably as of
the big update (Halloween or Mecha, not sure which) We've seen a humongous
rise in the complaints about lag. Whether that's the cause of the server or
client, I guess that remains to be seen, but we're having a lot of
complaints and have done everything we can on our end to try and address it
including moving down to 24 player servers which we did *NOT *want to do.
The problem is still there. An hour or so ago I loaded up a completely
vanilla server with no MM:SM, the same issue appears.

We get the gaps and spikes in the net_graph a lot. I get HUGE gaps when
going in to a new area of a map a lot of the time. Here's a screenshot from
just now when I tested.

http://i.imgur.com/4V1TZ.jpg

On Sat, Jan 5, 2013 at 11:22 AM, Michael Johansen <[email protected]> wrote:

>
> We've been having weird issues like this aswell, some times the game just
> freezes for a split second and then continues. The netgraph shows the ping
> rises and so does the in/out values.
>
> > Date: Sat, 5 Jan 2013 09:43:31 -0500
> > From: [email protected]
> > To: [email protected]
> > Subject: Re: [hlds_linux] Large Gaps in the net_graph
> >
> > Yeah I'm not saying the issue is caused by the same thing as those
> videos.
> > It's just causing a similar problem.
> >
> > On Sat, Jan 5, 2013 at 9:17 AM, dan <[email protected]> wrote:
> >
> > > On 04/01/2013 23:00, Essay Tew Phaun wrote:
> > >
> > >> The issue is very similar to the videos posted on youtube here:
> > >>
> > >> http://www.youtube.com/watch?**v=ArWe_ODu2-Y<
> http://www.youtube.com/watch?v=ArWe_ODu2-Y>
> > >> http://www.youtube.com/watch?**v=GgWldsyWNIQ<
> http://www.youtube.com/watch?v=GgWldsyWNIQ>
> > >> http://www.youtube.com/watch?**v=OdZBeOD2eTI<
> http://www.youtube.com/watch?v=OdZBeOD2eTI>
> > >>
> > >
> > > These must be old? The sv: field is saying 256 rather than the 66 it
> does
> > > now.
> > >
> > > The 3rd one really needs lower client settings (he has cmdrate et al
> set
> > > to 66, but doesn't generate 66 fps)
> > >
> > >
> > >  We've investigated the network, the general system performance (CPU,
> > >> Memory, I/O). Everything is checking out fine with these. We've tried
> a
> > >> few
> > >> various things within the server.cfgs other than the defaults and they
> > >> have
> > >> not changed anything. In the network graphs, we have no loss, we have
> no
> > >> choke, or very little, which is about normal with a lot going on. var
> > >> seems
> > >> to stay pretty low, 0.50-2.00.
> > >>
> > >
> > > There used to be this kind of 'rewind' thing on Valve's servers.
> > > The fra ones.
> > >
> > > Lately it's a lot better though with their lux servers.
> > >
> > > Given they're vanilla it's difficult to envisage a general problem,
> unless
> > > it only affects certain maps or game modes?
> > >
> > > --
> > > Dan.
> > >
> > >
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