On 05.01.2013 23:43, Jake Forrester wrote: > Thanks for the info. I did some testing with r_lod 0 and it seems to > have helped significantly, but there are still some spikes. For the > most part, the gaps are gone or so small that they're not a big deal, > except for cases where it isn't really an issue, such as during a new > round team spawn. Here are some screenshots of gameplay, respawn, and > new round: http://imgur.com/a/gHAKO
These peaks also easily reproduced by going into spectator and fast switching players you look at. And respawn choke exist seems forever. We actually having these chokes for many months, probably related to valve optimization, done year ago. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

