On 25/01/2013 22:46, Essay Tew Phaun wrote:
Any idea what specifically about CentOS causes this? I'd prefer not to
switch the distro if at all possible. Could Valve possibly comment on this?

It'll presumably be the kernel or the libraries. Not very specific though.

If you have more than one server, I would switch one (I'd make it vanilla too), because finding the cause, assuming there even is one, will be far more effort than the half an hour it takes to install debian -
and if it turns out there isn't one you'll have wasted a lot more time.

Plus, if running one Debian machine fixes it you can either switch them all or, if you care, find what specifically causes it yourself by comparing things on the good and bad machines.

My bet is, it won't, as the issues sound a bit too specific.

Unless the payload thing is caused by whatever the engine uses to time things
being different (which is no doubt a kernel config thing)
I can't see how the game rules would be affected in the way described.

I'd think it far more likely to be a plugin or a game bug.

I've not really played any payload to say anything about those bugs though.

I've certainly never seen through walls. 2fort's spawn door can have a glitch and refuse to open and let people out if there's a cloaked spy knocking around occasionally (at least I've attributed it to the presence of the spy, that could be coincidence)

I've never had a problem picking up the intel in hundreds of hours of CTF - but perhaps the rule change to sticky and rocket jumper isn't well known and that explains it. Are we talking intel that is in the enemy base or that has been dropped somewhere along the way?

Intel that is run into a spawn takes a tad longer to pick up as you exit.

--
Dan

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to