Forgot to mention. Valve responded to me directly that it could be related to "rdtsc discrepancies" and suggested I set each server to use a single core. So I'm going to do that and see if it resolves the problem.
On Sat, Jan 26, 2013 at 7:51 AM, dan <[email protected]> wrote: > On 25/01/2013 22:46, Essay Tew Phaun wrote: > >> Any idea what specifically about CentOS causes this? I'd prefer not to >> switch the distro if at all possible. Could Valve possibly comment on >> this? >> > > It'll presumably be the kernel or the libraries. Not very specific though. > > If you have more than one server, I would switch one (I'd make it vanilla > too), because finding the cause, > assuming there even is one, will be far more effort than the half an hour > it takes to install debian - > and if it turns out there isn't one you'll have wasted a lot more time. > > Plus, if running one Debian machine fixes it you can either switch them > all or, if you care, find what > specifically causes it yourself by comparing things on the good and bad > machines. > > My bet is, it won't, as the issues sound a bit too specific. > > Unless the payload thing is caused by whatever the engine uses to time > things > being different (which is no doubt a kernel config thing) > I can't see how the game rules would be affected in the way described. > > I'd think it far more likely to be a plugin or a game bug. > > I've not really played any payload to say anything about those bugs though. > > I've certainly never seen through walls. 2fort's spawn door can have a > glitch > and refuse to open and let people out if there's a cloaked spy knocking > around occasionally > (at least I've attributed it to the presence of the spy, that could be > coincidence) > > I've never had a problem picking up the intel in hundreds of hours of CTF > - but perhaps the > rule change to sticky and rocket jumper isn't well known and that explains > it. Are we talking > intel that is in the enemy base or that has been dropped somewhere along > the way? > > Intel that is run into a spawn takes a tad longer to pick up as you exit. > > -- > Dan > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

