Forgot to mention. Valve responded to me directly that it could be related
to "rdtsc discrepancies"  and suggested I set each server to use a single
core. So I'm going to do that and see if it resolves the problem.

On Sat, Jan 26, 2013 at 7:51 AM, dan <[email protected]> wrote:

> On 25/01/2013 22:46, Essay Tew Phaun wrote:
>
>> Any idea what specifically about CentOS causes this? I'd prefer not to
>> switch the distro if at all possible. Could Valve possibly comment on
>> this?
>>
>
> It'll presumably be the kernel or the libraries. Not very specific though.
>
> If you have more than one server, I would switch one (I'd make it vanilla
> too), because finding the cause,
> assuming there even is one, will be far more effort than the half an hour
> it takes to install debian -
> and if it turns out there isn't one you'll have wasted a lot more time.
>
> Plus, if running one Debian machine fixes it you can either switch them
> all or, if you care, find what
> specifically causes it yourself by comparing things on the good and bad
> machines.
>
> My bet is, it won't, as the issues sound a bit too specific.
>
> Unless the payload thing is caused by whatever the engine uses to time
> things
> being different (which is no doubt a kernel config thing)
> I can't see how the game rules would be affected in the way described.
>
> I'd think it far more likely to be a plugin or a game bug.
>
> I've not really played any payload to say anything about those bugs though.
>
> I've certainly never seen through walls. 2fort's spawn door can have a
> glitch
> and refuse to open and let people out if there's a cloaked spy knocking
> around occasionally
> (at least I've attributed it to the presence of the spy, that could be
> coincidence)
>
> I've never had a problem picking up the intel in hundreds of hours of CTF
> - but perhaps the
> rule change to sticky and rocket jumper isn't well known and that explains
> it. Are we talking
> intel that is in the enemy base or that has been dropped somewhere along
> the way?
>
> Intel that is run into a spawn takes a tad longer to pick up as you exit.
>
> --
> Dan
>
>
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