L4D2 dedicated servers need this feature as well

2013/2/7 Ido Magal <[email protected]>

> I posted to hlds and hlds_linux because the csgo list serv was down and we
> needed to get the word out. :)
>
> From: Ross Bemrose [mailto:[email protected]]
> Sent: Wednesday, February 06, 2013 9:48 PM
> To: Half-Life dedicated Win32 server mailing list
> Cc: Ido Magal; '[email protected]'
> Subject: Re: [hlds] FW: CS:GO workshop maps and dedicated servers
>
> Since you posted this to hlds and hlds_linux in addition to csgo_servers,
> will this feature eventually be added to other games too?
>
> On 2/6/2013 10:45 PM, Ido Magal wrote:
>
> From: Ido Magal
> Sent: Wednesday, February 06, 2013 5:30 PM
> To: [email protected]<mailto:
> [email protected]>
> Subject: CS:GO workshop maps and dedicated servers
>
> Hi,
>
> tomorrow we plan to launch the CS:GO Maps Workshop.
>
>
> 1.       We've started working on the wiki here:
> https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators
>
> It would be helpful if people read through it and posted questions and
> helped us cover the basics by tomorrow.
>
>
>
> 2.       We're moving the _SE maps from the depot into the workshop. You
> can either squirrel them away before they get deleted or use them directly
> from the workshop, which is what we recommend.
>
>
>
> In order to do that you will need to
>
> a.       Learn how to launch your server with a workshop collection
> instead of a mapgroup.
>
> b.      Learn how to create collections so you can recreate your mapgroup
> and get your server up and running asap.
>
> What is a Collection? A collection is essentially a mapgroup ( or mapcycle
> ) of Workshop maps that is editable and sharable through the Maps Workshop.
>
>
> Thanks.
>
>
>
>
>
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