Would be better if the server would detect when playercount goes past 24
and automatically adds increased_maxplayers tag and when it goes below
25, it would remove that tag.
That way quickplay penalty for running more slots than it should will
work as it should.
-ics
1nsane kirjoitti:
This is very important. If valve's fix doesn't account for this then we'll
have to start kicking players to accommodate reserve slot holders.
There should be absolutely no reason to kick anyone when we can make use of
reserved slots.
On Mon, Feb 18, 2013 at 7:10 PM, Invalid Protocol <
invalidprotocolvers...@gmail.com> wrote:
I assume that most community servers have few hidden slots reserved for
administrators or regular players. These slots are usually not used, except
few hours every evening. This means that a 24 public slots + 4 reserved
slots has 24 players most of the time (when is full), and only in rare
cases
it has more players (in very rare cases it may even have 28 players for a
short period of time). If you fix the "loophole" then how can we have
reserved slots? Are you going to add a penalty or even delist all servers
that have reserved slots?
-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Tuesday, February 19, 2013 1:20 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Reminder about server tags
We banned some servers who had a maxplayers great than 24 but did not have
the increased_maxplayers tag. It looks like it is possible that changing
sv_visiblemaxplayers dynamically can result in this tag not being set.
We'll undo those bans.
If the maxplayers column doesn't inform players, "This server will
generally
limit the max number of players to X" then what does the value mean? The
only possible way I can imagine a player would interpret the consistent,
automated upward adjustment of the maxplayers value is that the server is
lying to them about what is happening on the server.
We'll fix this loophole. Players are entitled to an accurate indication of
the max number of players allowed on the server.
-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Abdulrahman
Abdulkawi
Sent: Monday, February 18, 2013 2:54 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Reminder about server tags
I just checked my servers and they are actually NOT reporting the
increased_maxplayers server tag - I think it may have broke after an
update...
Date: Mon, 18 Feb 2013 17:50:24 -0500
From: sc2p...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Reminder about server tags
I've already talked to someone else who has servers delisted for the
same reason. There are also a few other communities running some
servers that have been delisted. I can't say whether they're for the
same tags or not, but we weren't the only ones affected by this.
On Mon, Feb 18, 2013 at 5:45 PM, Abdulrahman Abdulkawi
<abdulk...@live.co.uk
wrote:
Well said - I think this does need to be addressed by Valve
otherwise everything is just speculation / assumption.
Personally, I think the plugin may have glitched or along those
lines and the required tag (increased_maxplayers) was not
automatically added when the slots increased; this is if we're
reading the reason to the letter "server not reporting required
tags"; which if you did have the increased_maxplayers, then you did
report the required tags.
I guess if that's a problem, then so will changing any server tag
mid-game.
I hope that nobody else does get blacklisted, without any clear
confirmation for whether it is or is not permitted.
Date: Mon, 18 Feb 2013 17:20:15 -0500
From: 1nsane...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Reminder about server tags
Loophole? It's by design and valve knows it. This is an oversight
which
I'm
almost entirely convinced they'll fix soon.
Nowhere does it say that once you start your server you can't
change any settings to be quickplay eligble.
What if a server goes on a map quickplay doesn't support or is
outside of the chosen range of CP,CTF,whatever of the player
picked initially. What about servers that let you vote for crits
or vote for maps? There's
servers
that enable fast respawn after XX players join.
There's also other changes that quickplay disqualifies for so
those
servers
should also be blacklisted when they do it.
Why? Because it's exactly the same. They make the server quickplay
capable
initially and then change something that would make it non capable.
In fact actually changing maxplayers is not nearly as bad as those
other things because quickplay technically supports 32 player
servers. Just
gives
them a score penalty. Now filling your server with quickplay and
disabling
crits or changing maps... Well those things completely disqualify
a
server
from quickplay and should clearly be blacklisted as well then.
On Mon, Feb 18, 2013 at 4:56 PM, Ross Bemrose <rbemr...@gmail.com>
wrote:
Soooooo... you're abusing a loophole in the quickplay system
then
getting
upset when your server gets delisted because of it?
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