Best suggestion i've eved read. Full ack with Jessolina!
Am 20.02.2013 07:30 schrieb "Jesse Molina" <[email protected]>:

>
> Dear Valve
>
> Please accept the following feedback for consideration.  This feedback is
> specifically limited to usage of the SteamCMD interface on GNU/Linux.
>
>
>
> Please document command usage for SteamCMD.  There doesn't seem to be any.
>
> There is this document here, but it does not document the various options
> and parameters which can be used with SteamCMD:
> https://developer.**valvesoftware.com/wiki/**SteamCMD<https://developer.valvesoftware.com/wiki/SteamCMD>
>
> If I do a "./steamcmd --help", nothing useful happens, which is probably
> the first thing an educated administrator might do.
>
> Exit codes?  Document them.
>
>
>
> Please stop trying to use the binary itself as a means of documentation.
>  Documentation is documentation.  The binary isn't.  I should not have to
> type "help arg1", "help arg2", "help arg2 subarg1" et-cetera on the
> interactive menu-driven interface to find out how to use the app.  I can't
> imagine how painful this must be to implement and keep up to date.
>
>
>
> Should I be using the steamcmd.sh script, or steam.sh, or just call the
> steamcmd binary directly?  steamcmd.sh magically appeared recently, and
> nobody really knows why because you didn't communicate this change with
> your user base.  Those of us who had been using steam.sh, found it stopped
> working because you changed it and we don't understand why. Looking at the
> header comments does not make it apparent how these scripts are to be used
> and why each is different.  Please improve communications when changes
> occur.
>
>
>
> Design suggestion:  Please stop trying to make SteamCMD an interactive
> command-line interface.  These are bad, sad, and wrong.  Pros hate
> interfaces like this because they are slow and painful and feel like they
> were written to be a crutch for stupid people.  Noobs can't use them
> because a mouse isn't involved.  Thus, you piss off everyone and spend a
> lot of effort doing it.  Why did you feel that bash needed to be replaced?
>  Do you really hate readline so much that you needed to re-implement it?
>  Something about those who feel the need to reinvent unix are condemned
> to...  yea.
>
>
>
> While I appreciate this;
> https://developer.**valvesoftware.com/wiki/Steam_**Application_IDs<https://developer.valvesoftware.com/wiki/Steam_Application_IDs>
>
> How's about a "./steamcmd --listappids", like the old "./steam -command
> list"?
>
>
>
> Please stop littering log files all over the place.  I've already got a
> steam.log file sitting in the steamcmd dir, and then you've got a logs
> directory, which apparently wasn't good enough for this one log file. And
> then there's that ~/Steam/logs/stderr.txt thing.  Am I going to have to
> write a cleanup script just to clean up these logfiles?  And for F*ks sake,
> why would you name your log files "*_log.txt" instead of just .log???
>
>
>
> Thanks for your consideration.
>
>
>
> Fletcher Dunn wrote:
>
>> The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day
>> of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.
>> Steam’s new-and-improved content delivery system.  SteamPipe is
>> currently used by most games on Steam.
>>
>> This change will impact server operators in at least two significant ways:
>>
>> ·You will use steamcmd instead of the HLDSUpdateTool to install/update
>> the server.
>>
>> ·The conversion will entail significant changes to the way the files
>> appear in the local filesystem on the server and client.  The client no
>> longer uses GCF files.  Instead, most assets are packed up into VPK, and
>> those VPKs are the same on the server and the client.  The server no
>> longer uses 1000’s of loose files.
>>
>> We’re using the TF beta to test these changes and identify the bugs, and
>> give everybody a chance to make sure their favorite mod or plugin will
>> work in the new system.
>>
>> Everybody is encouraged to download the TF beta!
>>
>> We’ve prepared an FAQ that discusses the details of the change and
>> answers the questions we anticipate:
>>
>> https://support.steampowered.**com/kb_article.php?ref=7388-**QPFN-2491<https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491>
>>
>> Please report gameserver related bugs in this mailing list.
>>
>> Client bugs can be reported through this mailing list, or in the TF beta
>> forum.
>>
>> http://forums.steampowered.**com/forums/forumdisplay.php?f=**1038<http://forums.steampowered.com/forums/forumdisplay.php?f=1038>
>>
>> Thanks for your help, and happy testing!
>>
>> (And remember, playtime in the beta counts towards item drops in the
>> release game.)
>>
>> - Fletch
>>
>>
>>
>> ______________________________**_________________
>> hlds_announce mailing list
>> hlds_announce@list.**valvesoftware.com<[email protected]>
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_announce<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce>
>>
>>
> --
> # Jesse Molina
> # Mail = [email protected]
> # Cell = 1-602-323-7608
>
>
>
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