The first thing to do is identify as many bugs as possible using the TF beta.
sv_pure needs to be fixed. Then we will probably roll out Day of Defeat or HL2:MP and confirm the auto conversion works as well as we expect, so we don't have a huge number of people all downloading a full 10GB at the same time. We're planning on releasing TF last. I suppose the timeline is around 2-4 weeks before TF is released? (Please don't hold me on that --- it depends on what bugs we find in the TF beta!) We'll keep the users of each game well informed. We also now have the ability to release the server before the client, and we will definitely take advantage of that, probably releasing the server 1-2 days in advance of the switchover, so server operators have plenty of time to get setup. (Especially since they will have a full download, whereas clients should be able to take advantage of existing assets on disk.) -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Todd Pettit Sent: Tuesday, February 19, 2013 6:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SteamPipe is coming. Download the TF beta Fletcher is there a set date for this conversion? Is there going to be any overlap period? I didn't see those answers in the FAQ. ----- Original Message ----- From: "Fletcher Dunn" <[email protected]> To: "Half-Life dedicated Linux server mailing list ([email protected])" <[email protected]>, "Half-Life dedicated Win32 server mailing list ([email protected])" <[email protected]>, "hlds announce" <[email protected]> Sent: Tuesday, February 19, 2013 9:36:01 PM Subject: [hlds] SteamPipe is coming. Download the TF beta The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam’s new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. This change will impact server operators in at least two significant ways: · You will use steamcmd instead of the HLDSUpdateTool to install/update the server. · The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000’s of loose files. We’re using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. Everybody is encouraged to download the TF beta! We’ve prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Please report gameserver related bugs in this mailing list. Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Thanks for your help, and happy testing! (And remember, playtime in the beta counts towards item drops in the release game.) - Fletch _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

