>Does the game being packed in VPK files affect pure_server_whitelist.txt in 
>any way?
That's one of the known issues.  We're still sorting through exactly how pure 
servers will work.  The current behavior works like CS:GO's pure servers, and 
is based on MD5 hashes of the VPK's.  However, if a client uses a custom VPK, 
the server currently won't know how to validate those files, and the client 
will get kicked.  We'll have this problem sorted before we release any game.

I cannot say for sure exactly how the new system will work, but it will 
probably be very similar, but maybe with a few cosmetic changes like the exact 
syntax of the file and where it is in the directory structure.  But the general 
answer to the question is that we will support some ability for the server to 
say, "These files must match the files on the server, and these other files are 
allowed to differ from the server."

From: Ross Bemrose [mailto:[email protected]]
Sent: Tuesday, February 19, 2013 7:19 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Fletcher Dunn; Half-Life dedicated Linux server mailing list 
([email protected])
Subject: Re: [hlds] SteamPipe is coming. Download the TF beta

Does the game being packed in VPK files affect pure_server_whitelist.txt in any 
way?

On 2/19/2013 9:36 PM, Fletcher Dunn wrote:
The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of 
Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.  Steam's 
new-and-improved content delivery system.  SteamPipe is currently used by most 
games on Steam.

This change will impact server operators in at least two significant ways:


*         You will use steamcmd instead of the HLDSUpdateTool to install/update 
the server.

*         The conversion will entail significant changes to the way the files 
appear in the local filesystem on the server and client.  The client no longer 
uses GCF files.  Instead, most assets are packed up into VPK, and those VPKs 
are the same on the server and the client.  The server no longer uses 1000's of 
loose files.

We're using the TF beta to test these changes and identify the bugs, and give 
everybody a chance to make sure their favorite mod or plugin will work in the 
new system.

Everybody is encouraged to download the TF beta!

We've prepared an FAQ that discusses the details of the change and answers the 
questions we anticipate:
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

Please report gameserver related bugs in this mailing list.

Client bugs can be reported through this mailing list, or in the TF beta forum.
http://forums.steampowered.com/forums/forumdisplay.php?f=1038

Thanks for your help, and happy testing!

(And remember, playtime in the beta counts towards item drops in the release 
game.)

- Fletch





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