You can also have sourcemod load from it's own config file, however this means 
you need to have multiple files in the folder.

sourcemodserver1
sourcemodserver2  
etc.
It still however has all of the other log files on the same locations which is 
a hassle. 
If valve could create something a little different so it would be simple to run 
multiple servers from the same location this really would be great we switched 
our tf2 servers to this setup a long time ago it's worked great for us till a 
few months ago when TF2 just stopped getting any players on our servers that's 
a whole other issue however with valves quick play system. 

It will be interesting to see how this new setup works, my hosting business is 
just in the works of designing our control panel for steam games so this update 
come not come at a better time.

> Date: Wed, 20 Feb 2013 16:28:21 -0500
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlds_linux] SteamPipe and multiple servers
> 
> TF2 already has the +servercfgfile option to change the server's config 
> file, just not its autoexec.cfg.
> 
> Running from a single install isn't recommended because they share the 
> logs and cfg directories.  cfg is still an issue because map-specific 
> configs and SourceMod plugin configs are stored there.
> 
> On 2/20/2013 4:19 PM, Steven Haigh wrote:
> > Hi guys,
> >
> > I'm wondering if SteamPipe will have the ability to have a single 
> > install of TF2 run multiple servers just by specifying a different 
> > config file?
> >
> > At the moment, the only way I've managed to stop hlds tripping over 
> > itself is to have a complete install per server instance - but this is 
> > highly inefficient....
> >
> > Something like:
> >     ./hlds --config ~/configs/server-1.cfg
> >     ./hlds --config ~/configs/server-2.cfg
> >
> > This would make running multiple servers on the same system *MUCH* 
> > more admin friendly.... Especially if they updated automatically 
> > without tripping over themselves....
> >
> 
> 
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