Google for the command cp -sr

It create normal copies from your master server, but all files are
symlinked. If you need files like server.cfg .. you can copy first a
prepared files with the same directory structure as the normal server. It
is easier to post some exmples, I can,t. Posting from a smartphone.
Am 20.02.2013 23:55 schrieb "Asher Baker" <[email protected]>:

> You don't need to use mm_pluginsfile or have separate SM binaries,
> just using sm_basepath to load distinct SM "content" and sharing the
> binaries (as you are with MM:S anyway) will work just fine (just make
> sure you keep them in-sync version wise).
>
> On Wed, Feb 20, 2013 at 10:01 PM, Yun Huang Yong <[email protected]>
> wrote:
> > I solve this by doing:
> >
> > ./srcds_run +ip ${IP} -game tf +exec autoexec_${SERVER}.cfg
> +mm_pluginsfile
> > addons/metamod/metaplugins_${SERVER}.ini +sm_basepath
> > addons/sourcemod_${SERVER} +map $map
> >
> > Fake autoexec per server by forcing it to +exec at startup.
> > autoexec_<server>.cfg sets sv_logsdir to logs_<server>
> > +mm_pluginsfile contains addons/sourcemod_<server>/bin/sourcemod_mm
> > +sm_basepath gives each server its own addons/sourcemod_<server> dir
> >
> > Shared configs from SM plugins that end up in cfg/sourcemod/ can be a
> minor
> > problem.
> >
> > Overall it works well enough IME.  Better than having N copies of the
> game!
> >
> > I've seen some folks use union filesystems to achieve a similar outcome.
> >
> >
> > On 21/02/2013 8:28 AM, Ross Bemrose wrote:
> >>
> >> TF2 already has the +servercfgfile option to change the server's config
> >> file, just not its autoexec.cfg.
> >>
> >> Running from a single install isn't recommended because they share the
> >> logs and cfg directories.  cfg is still an issue because map-specific
> >> configs and SourceMod plugin configs are stored there.
> >>
> >> On 2/20/2013 4:19 PM, Steven Haigh wrote:
> >>>
> >>> Hi guys,
> >>>
> >>> I'm wondering if SteamPipe will have the ability to have a single
> >>> install of TF2 run multiple servers just by specifying a different
> >>> config file?
> >>>
> >>> At the moment, the only way I've managed to stop hlds tripping over
> >>> itself is to have a complete install per server instance - but this is
> >>> highly inefficient....
> >>>
> >>> Something like:
> >>>     ./hlds --config ~/configs/server-1.cfg
> >>>     ./hlds --config ~/configs/server-2.cfg
> >>>
> >>> This would make running multiple servers on the same system *MUCH*
> >>> more admin friendly.... Especially if they updated automatically
> >>> without tripping over themselves....
> >>>
> >>
> >>
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> >>
> >
> >
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