I use +servercfgfile for multiple servers running out of the One
install directory.
Yes, it works very well.

bash scripts manage the start/restart of servers that crash or freeze.
Each server has its own profiles/server-config-file.cfg

+servercfgfile is updated once for each server.

hlserver/a-game-server/profiles/server-number-xx
next game server

Thank You,

On Thu, Feb 21, 2013 at 12:36 AM, Paweł Jastrzębski <[email protected]> wrote:
>
>
> Symlinks are not so bad but I personally use UnionFS mounts in my
> multiserver environment.
>
> W dniu 2013-02-21 0:10, Yun Huang Yong
> napisał(a):
>
>> Oooh, many thanks. I will rejiggle this with the
> SteamPipe changes :)
>>
>> FWIW I don't have multiple copies of SM - the
> addons/sourcemod_* dirs
>> are all internally symlinked to a single
> instance of SM. Otherwise
>> upgrading would be a royal PITA.
>>
>> WRT
> Andre Müller - there's some 50,000+ game files, symlinking the
>> addons
> is much simpler, though it requires more config. Not that I'm
>>
> symlinking anything by hand but why do it when the configs allow you to
>
>> customise...
>>
>> Re: SteamCMD, many of the emails sent in the past
> 24 hours are covered
>> by
> https://developer.valvesoftware.com/wiki/SteamCMD [2], specifically the
>
>> "Automating SteamCMD" section.
>>
>> On 21/02/2013 9:54 AM, Asher
> Baker wrote:
>>
>>> You don't need to use mm_pluginsfile or have separate
> SM binaries, just using sm_basepath to load distinct SM "content" and
> sharing the binaries (as you are with MM:S anyway) will work just fine
> (just make sure you keep them in-sync version wise). On Wed, Feb 20,
> 2013 at 10:01 PM, Yun Huang Yong <[email protected]> wrote:
>>>
>>>>
> I solve this by doing: ./srcds_run +ip ${IP} -game tf +exec
> autoexec_${SERVER}.cfg +mm_pluginsfile
> addons/metamod/metaplugins_${SERVER}.ini +sm_basepath
> addons/sourcemod_${SERVER} +map $map Fake autoexec per server by forcing
> it to +exec at startup. autoexec_<server>.cfg sets sv_logsdir to
> logs_<server> +mm_pluginsfile contains
> addons/sourcemod_<server>/bin/sourcemod_mm +sm_basepath gives each
> server its own addons/sourcemod_<server> dir Shared configs from SM
> plugins that end up in cfg/sourcemod/ can be a minor problem. Overall it
> works well enough IME. Better than having N copies of the game! I've
> seen some folks use union filesystems to achieve a similar outcome. On
> 21/02/2013 8:28 AM, Ross Bemrose wrote:
>>>>
>>>>> TF2 already has the
> +servercfgfile option to change the server's config file, just not its
> autoexec.cfg. Running from a single install isn't recommended because
> they share the logs and cfg directories. cfg is still an issue because
> map-specific configs and SourceMod plugin configs are stored there. On
> 2/20/2013 4:19 PM, Steven Haigh wrote:
>>>>>
>>>>>> Hi guys, I'm
> wondering if SteamPipe will have the ability to have a single install of
> TF2 run multiple servers just by specifying a different config file? At
> the moment, the only way I've managed to stop hlds tripping over itself
> is to have a complete install per server instance - but this is highly
> inefficient.... Something like: ./hlds --config ~/configs/server-1.cfg
> ./hlds --config ~/configs/server-2.cfg This would make running multiple
> servers on the same system *MUCH* more admin friendly.... Especially if
> they updated automatically without tripping over themselves....
>>>>>
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>
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>
> --
>
> Paweł _"AcidWeb"_ Jastrzębski
>
> XMPP: [email protected]
>
> GG:
> 6821657
>
>
> Links:
> ------
> [1]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> [2]
> https://developer.valvesoftware.com/wiki/SteamCMD
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