Just realized I forgot to mention copying mapcycle.txt, but you realized that on your own, right?
On Tue, Feb 26, 2013 at 10:43 AM, Ross Bemrose <[email protected]> wrote: > The only one that will take any time is moving maps. Based on what's > previously been discussed.... > > 1. Install the new TF server into a new directory > 2. Move oldserver/orangebox/tf/addons/ to newserver/tf/addons/ > 3. Move oldserver/orangebox/tf/cfg/ to newserver/tf/cfg/ > 4. Sort through the oldserver/orangebox/tf/maps folder for custom maps > and move them to newserver/tf/custom/maps/ (note: /custom is optional > here, but Valve's maps still live in tf/maps/ No sense in keeping > them together if you don't have to) > 5. Harass plugin makers to make VPK files for their models, materials, > and sounds. Or just do it yourself; the vpk binary comes with current > TF2 Beta clients and servers. Note that you'll still need them loose > on the disk on fastdownload servers as it sounds like there are no > plans on making VPKs downloadable that way (although possible Workshop > support was mentioned...) > > On Tue, Feb 26, 2013 at 6:47 AM, Peter Reinhold <[email protected]> > wrote: >> Hi all, >> >> Has anyone done a writeup on how you migrate an existing server to the new >> format server? >> >> I did a quick search in the archives, and could not find one, but I might >> have missed a link somewhere. >> >> >> /Peter >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > -- > Ross Bemrose -- Ross Bemrose _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

