If you're running mods like that you just can't expect the server to remain
stable due to the volatile nature of the more complex mods. As was
suggested, a daily restart would likely help, and of course make sure all
the mods and plugins are at their latest versions. I'd be surprised if it
wasn't the fault of one of the mods.

Gavin
On Mar 4, 2013 6:13 AM, "Cameron Munroe" <[email protected]> wrote:

>
>
> Rather hard to do that when the basis of your server is sourcemod
> since said servers are running Vs. Saxton Hale, Freak Fortress,
> Dodgeball, etc.
>
> On 03/04/2013 01:09 AM, Sachin Sud wrote:
>
> > Try
> running the servers for 1-2 days without sourcemod and metamod and see
> >
> that issue happens again?
> > My servers were facing the same problem
> later it was some steamtools and
> > sdk hooks which was causing the
> issue.
> >
> > On Mon, Mar 4, 2013 at 1:32 PM, Erik-jan Riemers
> <[email protected]> wrote:
> >
> >> We always restart our servers every
> day. Single map servers (2fort for instance) start to get weird lags and
> other "issues" if you keep it running too long. -----Original
> Message----- From: [email protected]
> [mailto:[email protected]] On Behalf Of Cameron
> Munroe Sent: maandag 4 maart 2013 6:36 To: Half-Life dedicated Linux
> server mailing list Subject: Re: [hlds_linux] Server Lockup Fix? TF2 On
> 03/03/2013 09:16 PM, David Fountain wrote:
> >>
> >>> What game.
> >>
> >>>
> On Sun, Mar 3, 2013 at 7:50 PM, Cameron Munroe
> >>
> <[email protected]>wrote:
> >
> >
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> [1]
>
> ---
> Cameron Munroe
>
> Owner and Operator of (G-S.N) &
> Munroenet.com
>
> Computer Tech
>
> http://www.munroenet.com
> [2]
> http://www.gaming-servers.net [3]
> https://www.town-assembly.com
>
>
>
>
> Links:
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